Thanks for the in-depth review Doug, it serves as a great introduction for us to join the TouchArcade forum, get involved the greater conversation of mobile gaming and other game apps and answer any feedback on our first offering. We've just uploaded a 12 minute
gameplay video on hardcore difficulty (the third of the four difficulties), which shows the first ten levels of the game. It should give everyone a good idea of how the core mechanic plays out.
What may be interesting to the forum (or it may be entirely inappropriate, still reading other posts to get a sense), is how we iterated on the concept and the art direction through the design process. For example, this is the
design evolution of the drone. Our first sketches were very dark, grisly and "for boys". As we worked on it, we made it lighter, child-friendly and cartoony. That process itself was tricky because of silhouettes, moldie roles, colours, animation limitations, et al.
So, again... thanks for our very first review. Let us know how you're progressing. Have you met MacKenzie yet?