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[WIP] Mini Quest - Rogue-like heavily inspired by Diablo 2/Demons' Souls

05-06-2015, 09:08 PM
#1
Joined: May 2015
Posts: 5
[WIP] Mini Quest - Rogue-like heavily inspired by Diablo 2/Demons' Souls



What are its features?

- Enemies don't just drop items when they die, they use them in combat to chop your head off, which adds a risk/reward layer rarely seen before.
- Procedurally generated maps.
- Comprehensive and slick UI.
- Several item rarities and 45+ item affixes.
- 60+ hero attributes such as movement speed, enhanced physical damage, etc.
- Perma-Death.
- Several hero classes with 8 skills that can be leveled up to completely modify their behaviour.
- Heroes are inspired by characters from many other games, for instance, you will be able to play as a surprisingly acrobatic pyromancer that seems to really enjoy jumping up and stepping on people's heads as well as setting them on fire. If that doesn't interest you, how about a swift warrior that gets a kick out of stealing people's souls, rolling around in the ground and drinking some unknown substance to regain HP?

How much does it cost?

- Free, no ads, no data gathering, no micro-transactions, no nonsense.

Why is it so free?

- I'm currently a complete nobody so i want to make it very easy for everyone to play the game and help me get my name out there.

Who is making this?

- My name is Fred, a computing student about to graduate in June.
- I am also a speed runner that held several records:
Fastest Demon's Souls 100% run.
Fastest Dark Souls low% run.

When can I play this?

- July 1st on IOS.
- Click here to play the Alpha version now on PC!

Can I help out? Yes I can!

Hero classes: If you have any neat ideas about heroes that you would really enjoy seeing in a rogue-like then tell me about it! I'm always looking for creative and fun classes and skills to improve the game with.

Legendary Items: Help me come up with awesome legendary items which contain hand-picked attributes! These items should really change the way a particular hero plays and not necessarily be just overpowered.

Exposure: I am a one-man team with no contacts in the industry. Tell a friend about the game!

Screenshots:








Last edited by loner_dev; 05-21-2015 at 08:16 PM.
05-06-2015, 09:34 PM
#2
Joined: Jan 2012
Location: Philippines
Posts: 22,193
That loot detail = instabuy.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

05-06-2015, 11:21 PM
#3
Joined: Aug 2013
Posts: 1,937
Quote:
Originally Posted by Exact-Psience View Post
That loot detail = instabuy.
But it's 100% free, lol.
05-06-2015, 11:31 PM
#4
Joined: May 2015
Posts: 5
I'm happy with an insta-download!
05-07-2015, 11:46 AM
#5
Looks hardcore.

Great work! Keep it up & keep us posted!

- currently developing: Swipey Rogue
05-07-2015, 11:52 AM
#6
Joined: Jan 2012
Location: Philippines
Posts: 22,193
Quote:
Originally Posted by Based Xatu View Post
But it's 100% free, lol.
Check out his pricing and why so in the description in his post. If the game plays well, i'll shell out monry if there was any IAP. Im thinking if he could add even just a set of skins that dont affect gameplay for a fixed 3 to 5 bucks, it could be an easy decision to help out.
05-07-2015, 12:04 PM
#7
Joined: Jan 2012
Location: Philippines
Posts: 22,193
As for initial support, here's a suggestion on a unique roguelike class which i dont think was ever done before yet.

Class: Pacifist

General Attributes:
Fairly tanky, slow movement, but has a skillset specializing in avoiding or preventing damage, and pushing yourself or the enemy away to get to objectives rather than fighting and killing.

Active Abilities that could range from single target stuns, single target knockbacks, aoe slows, a dash that requires bouncing off a target enemy first (like a reverse knockback), a hop over an enemy skill (to get past enemies in one-row paths). Even creating 1x1 square obstacles can be an active skill which would work well into the pacifist skill.

Passive skills that slow enemies that have dealt you damage, skill having a small chance of taking reduced damage.

I think it would be great if he doesnt use mana, but instead uses health to use his active abilities, that way, avoiding enemies will still mean losing a small amount of health making it less abusable to using certain stronger abilities.
05-07-2015, 12:13 PM
#8
Looks great, I'm definitely interested. Seems like the type of game I've been looking for on the App Store recently!
05-07-2015, 12:40 PM
#9
Joined: May 2015
Posts: 5
lmao. I haven't even thought of a pacifist class. I laughed reading your description of it because I was just imagining a dude rushing for the exit while pushing everyone away like he don't give a crap.

That's pretty hilarious I'm writing it down.
05-07-2015, 03:36 PM
#10
Joined: Apr 2015
Location: San Francisco
Posts: 29
Wow! You are making the game completely free? That is so altruistic!
I used to play Diablo 1 a lot. Haven't played the other ones though.
Well done. Looking forward to watch some some gameplay.