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App description: Put your piloting skills to the test as you loop through hoops to complete each course in record time. No in-app purchase, no ads, just fast-paced aerial racing for a one-time low price.

Hold your nerve as you bank and turn, weaving through hoops as they shrink, rock or spin to knock you from your course in Hooploopn for iPhone and iPod touch.

Simply tilt your phone to perform a banking turn. The harder you bank, the tighter the turn. But watch out every turn slows you down, costing precious time and if you slow down too much, youll stall.

Three different planes are available to choose from to suit beginners through to ace pilots. Unlock new levels with the plane of your choice. If you survive, replay to improve your time or test your metal in a faster bird.

A total of 32 challenging levels across four landscapes awaits! Get it now!

Important: Hooploopn is optimised for more recent iPhones, from iPhone 5 onwards.

AndrewGunnion's comments:
I'm pleased to announce that "hooploopn" is now available in the App Store now!

Check out the app preview video for an idea of game play:

If you would like a promocode, I have made some available from the link below. You should review the country-specific T&C for the codes which expire on 4th June 2015, also linked below. If you grab one, I'd love some feedback here in the thread to see how you find it. I'm pleased that hooploopn has been well received in the Australian iTunes store - but not yet reviewed elsewhere.



This is my first release as an indie games developer. I had a great time building it - I hope you have a great time playing it!

05-07-2015, 09:29 PM
Joined: Mar 2015
Location: Kiev, Ukraine
Posts: 68
It could be fun, but...

It could be a fun game, but there is not enough fidelity gameplay-wise
Consider adding throttle/brake mechanic. Either will do. Or make one plane which can speed up on button press and another one slow down.

Good luck with the game

Last edited by Almakos; 05-07-2015 at 09:33 PM.
05-08-2015, 05:35 AM
Joined: May 2015
Location: Australia
Posts: 3
Thanks for the feedback - I'll consider it in future updates