★ TouchArcade needs your help. Click here to support us on Patreon.

What you need to do to get into the China market on your own

05-11-2015, 10:15 AM
#1
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
What you need to do to get into the China market on your own

If you want to do it on your own you need to do the following:

To get advertising income you need to register with Tencents

You have to have a proper Chinese id to verify that you are legally qualified to receive money.

You need to open a Chinese bank account


To have in app purchase or games purchased you have 5 important sites to upload your game to. 2 of these sites 360 and Baidu will not accept your game unless you have a Chinese corporation

I hope this is helpful
05-11-2015, 11:40 AM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
? You might want to specify what exactly you mean. You make it sound like the China market is somehow special in access?!

This is a heavily iOS driven website and it sound like you are talking about third party android markets.

05-11-2015, 12:46 PM
#3
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
We just recently experienced the best result with a free game, Hardest Stickman Games and yes it was on Android and not IOS. The return is about 2,000 to 6,000+ RMB a day. Hardest Stickman Games 2 is nearly ready to be launched and we just launched stickHero / My Hero in China. We are testing to see if we can have consistent results. The amount currently is not huge but satisfying. stickHero is a combination of free with ads and in-app purchases a first for us, we will see how that model works. The game was just approved by Apple today.



game link is https://itunes.apple.com/us/app/stick-hero-stickman-saga/id978927227?mt=8

We have our fingers crossed

I should mention that we are not having great results in markets outside of China which is OK and interesting. If we can have a good run in China it will be a good start for us.

Last edited by 1stSPIN; 05-11-2015 at 12:50 PM.
05-11-2015, 04:07 PM
#4
Joined: Aug 2013
Posts: 1,065
It looks a step up in quality over your previous games you posted.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-11-2015, 07:03 PM
#5
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Thanks. Trying to make each game better than the previous but still in the renovation business of looking at good games and trying to make them better.

We managed to get it up on Apple with in app purchase but still have a problem with google. If you have a solution I would appreciate hearing. We keep getting an error message.

We are aiming at the China market but Apple games with purchases cannot be seen from China at least on my phone and iPad so we need the android market. I am still a believer that the outside market is strong but I need to find the solution to get some traction. We have a small trailer for this game which is a new additional way we will market and will post it on Youtube and Youku in China once we clear up the China problem of needing a limited company to post in-app purchase games. One site Xiaomi does not need it and it is big so once it is approved for there we will post the trailer

Last edited by 1stSPIN; 05-11-2015 at 07:26 PM.
05-12-2015, 03:22 AM
#6
Joined: Aug 2013
Posts: 1,065
It is likely a problem with your code since the API for inapp purchases is relatively straight forward. There isn't much you can change in the backend of google play so long as you have setup them up correctly. I suspect it is problem with the code which isn't really something you can just say oh I had this error and provide no context.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-12-2015, 10:13 AM
#7
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Quote:
Originally Posted by Destined View Post
It is likely a problem with your code since the API for inapp purchases is relatively straight forward. There isn't much you can change in the backend of google play so long as you have setup them up correctly. I suspect it is problem with the code which isn't really something you can just say oh I had this error and provide no context.
Thank you. I agree google could not make it complicated and it must be a simple error on our part, we will go over the code again.
05-12-2015, 10:20 AM
#8
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Xiaomi just approved our game.
This is what an approved email looks like, I used the google translator:

Hello!

We are pleased to inform you that: your application "My Hero" has millet application store shelves.

Your application can already be millet application store download. Welcome you to submit your application to more millet application store. The following is the application of information you shelves:

Application Name: My hero
Application package name: **************.stickhero
Version Name: 1.0
Category: Games - creative leisure
Application Show Address: ******************
And you can immediately click on the following links to jump millet open platform for your application updates and editing.

If you have any questions about the above information, please contact millet application store team to solve your mailbox: ***************


Millet application store team

May 12, 2015
05-15-2015, 10:47 AM
#9
Joined: May 2010
Location: Tampa, FL
Posts: 306
My understanding is that you can post a pay app in China on the Google Play Store, but you cannot post an app with IAP. Wouldn't a simple solution be to make another version of your app that is pay once up front, and only release it in China?

Developer of RTS Machines at War 3 for iOS, Android, Mac, Windows.
RTS Land Air Sea Warfare for iOS, Android, Mac, Windows.