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The Light Inside Us : Upcoming Indie game for mobile

05-12-2015, 03:19 PM
#1
Joined: May 2015
Posts: 18
The Light Inside Us : Upcoming Indie game for mobile

ANNOUNCEMENT: The Light Inside Us is now available on iOS at https://itunes.apple.com/app/id1013478481

Hello everyone,

I am so excited (and nervous) to show you the result in-progress of our indie adventure "The Light Inside Us" !!

The Light Inside Us

The Light Inside Us is a strategy action game that takes you into the dilemma of a divided mind.




Check out the DEMO here !!! for android devices.

Gameplay

Set in an abstract world, you play as the embodiment of good within the main character’s mind which is challenged at vital points in his life. Your enemies are the evil voices in the character’s subconsciousness that constantly seek and attack you as you, ”The Light”, put up the last stand. These voices fill in the backstory that culminated to this vital moment and provide compelling arguments for you to give in.


Mechanic

The Light Inside Us is unique in the way it brings action to the mobile platform. You are made up of a certain number of particles without any ability. You imbibe an ability as you pass through special areas. Every ability allows you to attack your enemy with your own particles in a different way. You lose particles as you attack and gain particles by converting your enemies with every attack. Consequently, if you run out of particles , you die and the character caves in to his vices.
Our intention is to build our game around this tug-of-war relationship between the good and bad that often takes place in everybody’s life at some point.

Current Status

So far we have built 10 levels, developed 2 abilities and one kind of enemy. Reflective walls game element and a third ability is nearly done and levels incorporating these new elements are currently being designed.
All the artwork is programmer made and the game as of now is silent. The rough of plot of the story has been laid out . We are now fleshing out the details.

Future

With atleast 4 more abilities , 3 different kinds of enemies, evolution in enemies, few special game elements such as reflective walls, teleportation zones ,level transformation zones we plan to make a compelling 100 level game divided into 3-4 Acts which will tell the story of the game.
We are also aiming at keeping the gameplay duration per level between 2-4 absolutely engaging minutes to better adhere to the average mobile user.

Hopefully, we will find an artist and a sound/music composer to lend their expertise to our game. We will keep you posted!
We would absolutely love to hear your thughts so please drop in a comment.


Update 1: Bomb Weapon and Reflective Walls



Bomb Weapon: Though expensive in terms of the particles it uses to convert enemies, bomb weapons are particularly useful in enclosed wide areas as it has the ability to fly over walls.

Reflective Walls: The reflection of the particles against walls allows for interesting attack points and angles in the game. I am particularly excited about this game element as its fun discovering cool things that can be done in level design with this feature.

Last edited by abhineetprasad; 03-03-2016 at 02:59 AM. Reason: Update 1
05-12-2015, 06:03 PM
#2
Joined: Nov 2014
Posts: 93
Im interested to see where this goes. If you need testers, count me in.

05-13-2015, 01:22 AM
#3
Joined: May 2015
Posts: 18
Thank you Spock4Pres for your interest. We will try to post updates frequently and let you know as soon as we have a testable build.

Last edited by abhineetprasad; 05-13-2015 at 07:36 AM.
05-22-2015, 01:43 PM
#4
Joined: May 2015
Posts: 18
[B]Update 1[/B]: Bomb Weapon and Reflective Walls



Bomb Weapon: Though expensive in terms of the particles it uses to convert enemies, bomb weapons are particularly useful in enclosed wide areas as it has the ability to fly over walls.

Reflective Walls: The reflection of the particles against walls allows for interesting attack points and angles in the game. I am particularly excited about this game element as its fun discovering cool things that can be done in level design with this feature.
06-02-2015, 04:31 PM
#5
Joined: May 2015
Posts: 18
Update 2: Experiment with 3d looking tiles and some house music.



This week we worked on integrating our story line into the game and experimented with 3d looking tiles. I also discovered Kygo and became a fan of tropical house. Now, I desperately want a sound guy to fix up something for us. Meanwhile, I added basic beats to the game for the time being cause it felt just way too silent. Let me know what you guys think of it.

Good news: We found a very talented artist. Most likely , he will join us after next weekend. All the artwork so far was programmer art :/
06-03-2015, 02:43 AM
#6
Joined: May 2015
Posts: 18
Update 3: The Story

Here's a little sneak peak into the story of our game.



You're in the mind of a scientist who is about to embark on a dangerous mission to look for extra-terrestrial life.
This abstract game happens inside his mind which is torn between desire to pursue his dream and the costs associated with it. The squarish character you control is the last source of light inside him which compels him to move on and undertake the mission. The red square tiles are voices inside his mind that try to turn him to their side. They try to convince him what a stupid idea it is. And for all we know it probably is a stupid idea.

So far we have scripted the first act of the story and while we have an outline of how the story will progress, we are working out the script for Act 2 and 3.
06-17-2015, 07:53 PM
#7
Joined: May 2015
Posts: 18
Update 4: Beta build Menu + Analytics



I didn't particularly enjoy doing this a lot but it had to be done - "Game Menu". This is temporary though and will be replaced as soon as our artist gives us something better. Yes, you heard that right! We've finally found a super talented guy to help us out with our game art assets. I am so excited about this!
However, on a not so exciting note I also took some time to integrate analytics into our game.I miss the time I was working on the gameplay and levels and thinking of more game features. Anyway, we will now shortly be ready for beta testing on iOS. My partner is working very hard to get an android build ready in a week. So if any of you out there would like to try out our game please let us know. We would love to hear from you.

Last edited by abhineetprasad; 06-17-2015 at 07:58 PM.
06-17-2015, 08:52 PM
#8
Very intriguing, looks like it will be very good!
I'd love to test when you're ready.
06-17-2015, 09:08 PM
#9
Joined: May 2015
Posts: 18
@vectorarchitekt Thank you so much for taking interest in our game. That boosts our motivation level manifold times. We'll announce our beta build very soon.
06-30-2015, 03:51 PM
#10
Joined: May 2015
Posts: 18
Beta Testers Invited



We are so excited to announce that we are finally ready to send you our game for beta testing. We have builds prepared both for iOS and android devices so please go ahead .. send us your email address using this form and we'll email you our game.
We are very eager to hear from you and take your help in designing and making our game better.

Last edited by abhineetprasad; 06-30-2015 at 03:54 PM.