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App description: The gusty puzzler with a fresh breeze of Greek mythology!

Take on the role of Annema, daughter of the legendary Aeolus, and manipulate the level using your wind ability to solve the game's 90+ puzzles, or even design and build your own!

BEAUTIFUL WORLDS - With the Wind features two gorgeous 3D worlds, stretching from the peaceful temple gardens to the rough and epic mountain plateaus!

CHALLENGING PUZZLES - Conquer 90+ puzzles with all kinds of blocks, switches, hatches and holes. Help your father refill his stock of bags of wind, for him to distribute the winds over the earhtly lands!

UNLEASH YOUR CREATIVITY - Build, share, download and play an infinite amount of puzzles in the With the Wind Puzzle Creator! Test your friends with your very own creations and compete for the best scores in their puzzles.

touchy85's comments:

With the Wind

Twirlbound
Genres: Games Puzzle Adventure
GAME CENTER ENABLED
$1.99 USD


Quote:
The gusty puzzler with a fresh breeze of Greek mythology!

Take on the role of Annema, daughter of the legendary Aeolus, and manipulate the level using your wind ability to solve the game's 90+ puzzles, or even design and build your own!

BEAUTIFUL WORLDS - With the Wind features two gorgeous 3D worlds, stretching from the peaceful temple gardens to the rough and epic mountain plateaus!

CHALLENGING PUZZLES - Conquer 90+ puzzles with all kinds of blocks, switches, hatches and holes. Help your father refill his stock of bags of wind, for him to distribute the winds over the earhtly lands!

UNLEASH YOUR CREATIVITY - Build, share, download and play an infinite amount of puzzles in the With the Wind Puzzle Creator! Test your friends with your very own creations and compete for the best scores in their puzzles.





Minimum iOS Version: iOS 7.1

Download Size: 135MB

05-14-2015, 04:28 AM
#2
Joined: Jan 2015
Posts: 1,574

05-14-2015, 05:16 AM
#3
Joined: Aug 2014
Location: Breda, The Netherlands
Posts: 15
This is the official trailer:


Hey!
I design and produce games! Follow what I do on Twitter, @Matthijz.
05-15-2015, 05:15 PM
#4
Joined: Jun 2010
Posts: 1,474
Having fun with this puzzler. Clever variant of Sokoban that leverages typical crate pushing mechanics in interesting ways.

Each level has a par value for goal, so you can "star" the level by matching the developer in the number of moves used to solve the level.

Good graphics. Polished presentation. Has button to reset puzzle but no undo button to rewind moves.

No IAP (as far as I can tell). Awesome! Buy once, play all! No annoying content lock!

Last edited by y2kmp3; 05-15-2015 at 05:20 PM.
05-16-2015, 02:18 AM
#5
Joined: Jun 2010
Posts: 1,474
Played 1-1 to 1-30.

Not convinced that all levels are solvable at par values as suggested by the developer. Further, for at least one level, the level is solvable far below par (likely an error in the original par value).

Can anyone else who has tried this game chime in about the par solutions? Don't feel like investing too much time in the game if the puzzles themselves are bugged.
05-16-2015, 03:43 AM
#6
Joined: Aug 2014
Location: Breda, The Netherlands
Posts: 15
I can confirm that it is always possible get the par in every level! All the pars in the game have been at least met once by me, so I never wrote down a par I couldn't get myself. However, it might be possible that you're faster than me, which is possible because there's a lot of different ways to solve them, especially in the later levels of a world. You will get the par in this case too!

Thanks so much for playing.

Hey!
I design and produce games! Follow what I do on Twitter, @Matthijz.
05-16-2015, 05:21 AM
#7
Joined: Apr 2015
Location: Bendigo, Australia
Posts: 38
Gave it a try

Really enjoyed the game, took me a while to figure out how to play, it could use some instructions or a tutorial at the start. It would also be great to be able to spin the viewport without it flipping back, sometimes it's hard to see what's going on in the game and where the holes are behind the hedges, and spinning the viewport was annoying.

Otherwise a lot of fun. Great to see a 3D puzzle game, we a 2D sort of game. Hope it goes well for the developers.
05-16-2015, 03:32 PM
#8
Joined: Jun 2010
Posts: 1,474
Hi, MvdLaar,

Thanks for the confirmation. This is very important. I will go back and replay those missed levels, knowing now that they are all truly solvable at par.

Can you consider implementing an undo button? This will really help to cut down the need to reset a puzzle to backtrack on a move. The amount of experimentation needed in the later levels makes this function an essential. Right now, it is EXTREMELY ANNOYING AND DISTRACTING that I need to reset a puzzle and then redo 30-40 moves just to try something new and then repeat the whole process again!

Also, can you consider implementing a move counter in the main game screen so I know how many moves I have made so far in a level? As well, show the par value in the main game screen for each level so that the player knows upfront what the goal is.

Quote:
Originally Posted by MvdLaar View Post
I can confirm that it is always possible get the par in every level! All the pars in the game have been at least met once by me, so I never wrote down a par I couldn't get myself. However, it might be possible that you're faster than me, which is possible because there's a lot of different ways to solve them, especially in the later levels of a world. You will get the par in this case too!

Thanks so much for playing.

Last edited by y2kmp3; 05-18-2015 at 02:16 AM.