★ TouchArcade needs your help. Click here to support us on Patreon.

Konami planning to "pursue mobile games aggressively"

05-14-2015, 08:11 AM
#1
Joined: Aug 2011
Posts: 59
Konami planning to "pursue mobile games aggressively"

Quote:
"We will pursue mobile games aggressively," says Konami's new CEO Hayakawa in an interview with Nikkei Trendy Net.

"Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like "items" to selling things like "features."

"We saw with these games that even people who buy physical games are motivated to buy extra content. The success of Power pro especially has motivated us to actively push more of our popular series onto mobile than ever before."

"Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies."

"We hope that our overseas games such as MGSV and Winning Eleven continue to do well, but we are always thinking about how to push our franchises onto mobile there too."

"With multiplatform games, there's really no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."
Hope we'll get some MGS on the iphone.
http://jin115.com/archives/52080348.html
05-14-2015, 01:20 PM
#2
Joined: Jul 2012
Posts: 348
Unless I'm forgetting some of their licenses, Metal Gear Solid is about Konami's only property I really want to see on iOS (preferrably in the form of a port of Peace Walker or some of the original titles). Though the way they talk about the business model intrigues me somewhat: I'm not aware of what the monetization system implemented in the games mentioned( Power Pro and PES/Winning Eleven) consists of, but that hint about "selling features, not items" could suggest IAPs for game modes (not unlike the Unlock Full Game IAPs implemented in Implosion, LEGO Star Wars, Star Wars Rebels, among others). I'd be very glad if that were the case!
05-14-2015, 01:31 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 22,190
Selling features not items sounds good to me too, unless the features are somewhere in the line of "one-hit kills, invulnerability, max level..." Coz that would suck. LOL

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-15-2015, 05:12 PM
#4
They should port Driift Mania.
05-15-2015, 06:27 PM
#5
Joined: Jan 2012
Location: Philippines
Posts: 22,190
Quote:
Originally Posted by vectorarchitekt View Post
They should port Driift Mania.
They'll probably make a spinoff... Like a card battler, a match-3 or a town builder.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword