I'm an indie dev (about as indie as you can get) and my addictive little iOS game Twenty has been getting some attention on Twitter/Facebook. Maybe you'll like it too. It's a simple concept that sneaks up on you: Can you get to twenty? Don't be fooled by the bright colorful graphics, it's harder than it looks and it's super addictive! Twenty Stephen French Twenty is a colorful arcade/puzzle game that starts at 5, looks easy until 10, gets fiendish at 15 and challenges you to… Free Buy Now Watch Media DetailsTwenty is a colorful arcade/puzzle game that starts at 5, looks easy until 10, gets fiendish at 15 and challenges you to get to 20. Anyone can learn it, but you'll have to concentrate to make it all the way. Think you've got it mastered? Try one of the variations like Bubbles, Drop, Flip-Flop. Try Zen mode to relax, or Panic mode for a real challenge. Take on a friend with TwentyTwo, a crazy two-player race to see who can get to Twenty first. Steal tiles from your opponent but be careful to guard your own. Can you get to Twenty? Information Seller:Stephen French Genre:Arcade, Puzzle Release:Mar 13, 2015 Updated:Apr 05, 2022 Version:1.5.1 Size:91.8 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #2 mr_bez, May 16, 2015 Found this via the web version (http://twenty.frenchguys.net). It's quite a nice little timewaster. The gameplay is very tactile and while the number-building mechanic is obviously similar to Threes! it feels very different to play. countBasil Well-Known Member Patreon Bronze Aug 30, 2012 80 0 6 #3 countBasil, May 19, 2015 Brilliant and rewarding! It hasn't felt this good to use an interface since the game Eighty-Eight! Really love it, and haven't even tried the variations available yet! Kudos! dydiec Member May 20, 2012 15 0 1 #4 dydiec, Aug 18, 2015 I just heard about this fun little gem I the most recent Match 3 podcast. One of the guys on there recommended it sk I thought I'd give it a try. And boy am I glad I did, because I love it! It is a nice puzzler; mix between Collapse and Threes? I liked it the moment I tried the tutorial. Nice game, kanigget! dydiec Member May 20, 2012 15 0 1 #5 dydiec, Aug 18, 2015 I just realized that this gem hasn't received much attention here in Touch Arcade. Wonder how it managed to get under the radar here... Which is a shame because it really deserves more attention. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,273 117 63 Software QA Engineer Saratoga, CA, USA #6 LordGek, Aug 19, 2015 Too true. I just picked it up on a whim, and will admit the basic premise mildly interested me as a Threes!/2048 fan. To me the fun really kicks in once you start having to juggle linked blocks. I know I can match these 2 threes, but that stupid 7-8-2 L shaped cluster is in the way and can only be moved if I find a way to match the 2 tens on top of it first... I love how there is no silly IAP booster crap. The only IAP is $1.99 to access all of the other modes which really mix the game's basic premise in such twisted ways. Take Bubble mode in which some pieces are linked to bubbles. These bubbles can't be matched to anything and are just annoying debris taking up space UNLESS you match one of its linked blocks at which point it pops clearing you some much needed space. Lastly I love how elegantly simple the scoring is. In almost all game modes your goal is to get 1 block up to the value of 20 in the least amount of time or fewest moves possible, and short of getting it to 20, what is the highest valued block you'd made that game? Why this is so brilliant is there can't be any real gaming of the score. If the game gave you, for example, points for every match made, your best bet would be to intentionally delay ever meeting the game ending conditions as long as possible so as to just wrack up as many points as possible until you get bored. As it stands now, such dilly dallying will only screw with your optimal efficiency. 5/5! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Found this via the web version (http://twenty.frenchguys.net). It's quite a nice little timewaster. The gameplay is very tactile and while the number-building mechanic is obviously similar to Threes! it feels very different to play.
Brilliant and rewarding! It hasn't felt this good to use an interface since the game Eighty-Eight! Really love it, and haven't even tried the variations available yet! Kudos!
I just heard about this fun little gem I the most recent Match 3 podcast. One of the guys on there recommended it sk I thought I'd give it a try. And boy am I glad I did, because I love it! It is a nice puzzler; mix between Collapse and Threes? I liked it the moment I tried the tutorial. Nice game, kanigget!
I just realized that this gem hasn't received much attention here in Touch Arcade. Wonder how it managed to get under the radar here... Which is a shame because it really deserves more attention.
Too true. I just picked it up on a whim, and will admit the basic premise mildly interested me as a Threes!/2048 fan. To me the fun really kicks in once you start having to juggle linked blocks. I know I can match these 2 threes, but that stupid 7-8-2 L shaped cluster is in the way and can only be moved if I find a way to match the 2 tens on top of it first... I love how there is no silly IAP booster crap. The only IAP is $1.99 to access all of the other modes which really mix the game's basic premise in such twisted ways. Take Bubble mode in which some pieces are linked to bubbles. These bubbles can't be matched to anything and are just annoying debris taking up space UNLESS you match one of its linked blocks at which point it pops clearing you some much needed space. Lastly I love how elegantly simple the scoring is. In almost all game modes your goal is to get 1 block up to the value of 20 in the least amount of time or fewest moves possible, and short of getting it to 20, what is the highest valued block you'd made that game? Why this is so brilliant is there can't be any real gaming of the score. If the game gave you, for example, points for every match made, your best bet would be to intentionally delay ever meeting the game ending conditions as long as possible so as to just wrack up as many points as possible until you get bored. As it stands now, such dilly dallying will only screw with your optimal efficiency. 5/5!