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Speedlap Red

09-19-2009, 12:33 PM
#1
Joined: Jun 2009
Location: Austria, Europe
Posts: 25
Speedlap Red

After about half a year of work we're very excited to announce our next game:
SPEEDLAP RED - a highly focused, futuristic single-player racing game.



The game will have around 20 tracks, online highscores, achievements, unlockable vehicle-skins and professional voiceovers. All sound and music is being done by our good friend and part-time-ambient-god Photophob (http://photophob.net)

We're currently aiming for a release in November, a playable demo-track of the current Beta-version is available here: http://games.blackish.at/ (Playable right there on the web using the Unity Web-Player Plugin)

You heard it here first! :) Please let us know what you think!








Last edited by col000r; 10-07-2009 at 11:23 AM. Reason: added a link
09-19-2009, 01:02 PM
#2
Joined: May 2009
Location: The Underworld
Posts: 9,230
that does look cool...

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

09-19-2009, 03:54 PM
#3
Joined: May 2009
Location: St. Gallen, Switzerland
Posts: 461
the track looks awesome, but rly, the model of the car sucks.
09-20-2009, 04:32 AM
#4
Joined: Jun 2009
Location: Austria, Europe
Posts: 25
We are roughly aiming in the direction of wipeout, but a couple of hundred years earlier - so that the tracks are already pretty freeform, but the vehicles still have a very physical quality (they're no hover-cars).

Could you try to define what it is you don't like about the car-model in the demo?
Here's another look at it from a different perspective: (Though we are aware that it's most important to make it look good from behind, as that's how you'll be seeing it most of the time)


Thanks for the nice comments about the tracks, we'll be showing more soon! :)
09-20-2009, 05:16 AM
#5
Joined: Dec 2008
Location: SG
Posts: 3,549
The track looks fantastic but I second the comment about the car. I think it doesnt look very nice from the back. Overall, the color scheme and style of the track (futuristic, silver, clean design) doesnt match the design of the car (rugged, textured, off-road, stained).

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
09-20-2009, 01:18 PM
#6
Joined: May 2009
Location: St. Gallen, Switzerland
Posts: 461
Quote:
Originally Posted by col000r View Post
We are roughly aiming in the direction of wipeout, but a couple of hundred years earlier - so that the tracks are already pretty freeform, but the vehicles still have a very physical quality (they're no hover-cars).

Could you try to define what it is you don't like about the car-model in the demo?
Here's another look at it from a different perspective: (Though we are aware that it's most important to make it look good from behind, as that's how you'll be seeing it most of the time)


Thanks for the nice comments about the tracks, we'll be showing more soon!
Sure!
It's the thing that the car looks old, and looks so flat.
I like those futuristic models of the Wipeout series, or the modern Trackmania cars.
This game probably is a istant-buy for me, but I really don't like the car model, and so others do, too.
The thing is, you can't say that you're trying to make it look like hundreds of years ago, because the track looks REALLY futuristic and awesome, and with all these special effects (Turbo) and the sounds, it's better if you could make a completly different model.
You can also use this one you're using right now, but maybe you could let us choose between 5-10 cars, so we can enjoy this game even more.
What I personally don't like about this game is the speed.
If you could implement faster cars or even more crazy tracks with more speed on'em, it would rock even more.
I'd really appreciate it to be a beta tester, but I don't know if that works because I live in Switzerland
But just to tell you one thing:
This game looks awesome, and with a later update including Bluetooth or even better - Online Multiplayer - this is going to rock.
But for the multiplayer option there should be bigger tracks which more than just one car can race on.
I hope I helped you, and ask me whatever you like about ideas or other things, because I'm full of ideas for plenty of games, and I'm a hardcore gamer so I know what gamers like
Best Regards.
Here's a little edit:
I like the leaderboards the most, that's a really great idea!
This game also rocks because you can challange your speed over and over again, and it doesn't require to sit somewhere for half an hour, you can just open the app when you're bored, race some tracks, and go back to work.
It's a fantastic work!
here's my second edit:
Bugs:
- When you hold S while being respawned, youre being sucked into the track. There you can't drive anywhere, but you can go up to -81 kmh(mph?) or normal 81 kmh.
- The game records your time if you race backward.
More coming asap!
Thanks so much for this game, I'm playing it everyday

Last edited by Chronical; 09-20-2009 at 01:32 PM.
09-21-2009, 02:04 PM
#7
Joined: Jun 2009
Location: Austria, Europe
Posts: 25
Thanks a lot for the feedback! This is really helpful!

You two are definitely right! Even though there's a bit of a gritty side to the game's world and story, it might be better to keep the art consistent with one style. We'll start with a cleaner skin for this car model and will look into creating more vehicles!

Chronical: I can tell you are hardcore, because so far most people said that they found the game was too fast... :) We're working hard on a good difficulty curve though. We have to start just easy enough to not scare off the non-hardcore and offer enough of a challenge for hardcore players later on. Of all tracks we have finished so far, the demo-track is of medium difficulty. We've got 2 hard tracks that are all downhill and can get crazy fast. If we get around to it we might post another beta-track in a couple of weeks...

We're still undecided whether or not we should have a more open beta-test - At the moment I can only say: Watch this space (and maybe our website), as we get closer to launch :)

I'd like to mention one topic that has come up a lot: What do you all think about the fact that it's quite easy to fall off the tracks? We did design the game that way for 2 reasons: fast respawns and unique tracks. And even though we're very confident about the advantages, we're a bit scared that it might be frustrating initially. Any thoughts?

Quicklink: Play it here!
09-22-2009, 09:34 AM
#8
Joined: May 2009
Location: St. Gallen, Switzerland
Posts: 461
I wouldn't make a open-beta, better closed beta for advanced players and for some chosen ones than some total beginners in racing games who just want this game for free.
@" What do you all think about the fact that it's quite easy to fall off the tracks?"
It's not that easy to fall of if you're racing the same track for about 4 times, but to be honest, I just managed to race 5 rounds until I fell down.
Maybe you should add a little thing to it, that if you go into a curve you should speed up and there should be a "swoosh!!" effect, where your car gets faster
The fast respawn is awesome. There's just a bug I've seen when respawning, where you have to restart the game (Reload the whole site).
It's when you fall down the track and bump against the wall before you get respawned, you are being spawned into a sort of "Jumping-Loop" where your car falls into a black whole and after about 10 seconds it's just a grey-black screen.

How about adding a "HARDCORE!!" difficulty setting?
That would make me so happy
I'm just worrying about the controls on the iPhone or iPod Touch, because there are no buttons. I myself prefer buttons on the touchscreen, because I don't like to tilt my iPhone, because sometimes it's a little bit frustrating
I got another question:
Is there going to be music playback in the first release?
You're welcome, just ask me about any ideas and I'll answer them. I've bookmarked that page and I'm checking it every 2-7 hours
I love that game, Instant-Buy for me.
09-22-2009, 10:09 AM
#9
Joined: Jun 2009
Posts: 10,968
Hate to make the comparison, but when I first saw that car it made me think of Pinewood Derby!



Needs some windows or something...

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
09-22-2009, 10:23 AM
#10
Joined: Aug 2009
Location: Chicago
Posts: 81
How's this going to control? Accelerometer? Wonder how easy it'll be to control on the iPod since I've fallen off the edge about 100 times using WASD on the web demo... maybe I'm just not that good w/ racing games :/

edit:

just noticed that comment above about how its easy to fall off the track...

Current Favorites: Starbase Orion, Spelltower, PuzzleJuice, Mass Effect, Waking Mars

Last edited by iamnotpretending; 09-22-2009 at 10:27 AM.