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will Square-Enix ever take the iPhone platform seriously?

09-19-2009, 08:18 PM
#1
Joined: Sep 2009
Location: Pittsburgh
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will Square-Enix ever take the iPhone platform seriously?

When you think of Square on other handhled devices, they're one of the top gaming companies in their respective field. So... why is it that they keep giving us idevice owners games that are really under par compared to what they're capable of?

It would be awesome to have a new or even a port of final fantasy tactics. And a remake or new final fantasy on the iPhone would sell like hotcakes.

So this begs the question: why does square-Enix not take this platform seriously. The only reason I can even fathom is that they wouldn't be able to sell their titles for $40 USD, lime they do on the DS.
09-19-2009, 08:19 PM
#2
Joined: Feb 2009
Posts: 1,013
we dont know, ask them, but its most likely because the app store economy sucks horribly. The only way to sell a "premium" game is to price it at $6.

09-19-2009, 08:20 PM
#3
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,692
They are taking it seriously. They're making quick games they can sell for cheap, the only thing you can do in a market where your pricing options are 99 or free.
09-19-2009, 08:42 PM
#4
Joined: Sep 2009
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Quote:
Originally Posted by Hodapp View Post
They are taking it seriously. They're making quick games they can sell for cheap, the only thing you can do in a market where your pricing options are 99 or free.
There are plenty of premium games and companies that are making a killing selling between 6-10 USD.

Look at gameloft, having game after game on the top 10. Also, I'm sure gamevil's new game hybrid (6 USD) will sell quite a bit I'm sure. These companies are taking risks making high quality games and making plenty of profits on them because no one else is doing it.
09-19-2009, 08:45 PM
#5
Joined: Feb 2009
Location: United States
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Gameloft has been very successful in the appstore
so has EA sort of

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09-19-2009, 08:58 PM
#6
Joined: Jul 2009
Location: Texas
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Quote:
Originally Posted by coffinfeeder View Post
There are plenty of premium games and companies that are making a killing selling between 6-10 USD.

Look at gameloft, having game after game on the top 10. Also, I'm sure gamevil's new game hybrid (6 USD) will sell quite a bit I'm sure. These companies are taking risks making high quality games and making plenty of profits on them because no one else is doing it.
You don't seem to understand if the square enix games you want is the square enix games you know and love in console type caliber, the price would range around more of 15-20 dollars. The reason why they make these games is because it is just more efficient. Its economics...They would lose a majority of the casual audience who enjoy such quick, cheap games if they went the higher quality road while the noncheap and fans would take in. They would sell more, be more cost and time efficient. We rule what sells in the appstore and Big brands and cheap games is the agenda. Too much time is needed, and most likely they would rather spend it on the next console game which would bring them more profits.

Don't get me wrong, I would love a final fantasy type game here but they are usually not the type who slap a brand on a unfinished, unpolished game...note usually.

You probably think just because they are a big brand that everyone knows if they did put a game out then it would instantly sell well but what if by chance it didn't then it would be another epic fail in the likes of the first final fantasy movie(though it wasn't that bad imho).

They are just going the most safest possible route right now and following the appstore economy

I don't forsee one in the near future but who knows it could be in the works right now...

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Last edited by skyye06; 09-19-2009 at 09:00 PM.
09-19-2009, 11:12 PM
#7
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
The full final fantasy game on ds could run just as good as on an iPhone. And I'm sure people would pay 15-20 because if the quality of game that was and the brand recognition

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09-19-2009, 11:33 PM
#8
Joined: Jul 2009
Location: Texas
Posts: 5,396
Quote:
Originally Posted by Will090 View Post
The full final fantasy game on ds could run just as good as on an iPhone. And I'm sure people would pay 15-20 because if the quality of game that was and the brand recognition
sorry if that offended the guy who posted but that was my 2 cents

Yes personally I would pay to play one but appstore is still mainly terrorized by 99c ideal yes madden was on top because of brand reconigtion but I don't think many would pay 15+ as that breaks barriers(not a bad thing at all for those who want the idevice to be a serious game system) and onslaught of " you know how many games I could get with that" statements would come.

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09-20-2009, 12:12 AM
#9
Joined: Sep 2009
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All of you saying "15-20 dollars"... yes maybe they'd have trouble selling at that price point. But if they sold at a premium level (6-10 dollars), I think they'd be successful. Look at dungeon hunter and zenonia, both premium titles with lots of content. And like I said before, hybrid is pretty aweso
e.

These games are all high quality and successful- and still a higher price point. Six to ten dollars is a realistic price point on the app store and it would be hard for any company to sell a game at 20 dollars when games such as dungeon hunter and hybrid exist for 6-7 dollars with at least equal to the same content.
09-20-2009, 12:15 AM
#10
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,692
...Which is exactly why they will stick to producing quick games they can sell for cheap.