Originally Posted by NolbertoS
I could argue though that look at Nintendo's Dominance in mobile gaming...If the big developers are going to release better graphical, longer storyline and franchise games, there's alot of people out there that will buy it, out of brand loyalty at whatever price. Right now, the only developers willing to try on Apple are the small to medium developers out there that are not hoping for big returns but just a foot in the market, while the Big Developers, see the iphone market as not worth investing quality time, until the returns equal the expenses they put into it, and that won't happen unless they bump up the price to the $15 - 20 range. Who knows, once the Iphone has the graphical capabilities as well as the Ram Capabilities to churn out PSP or high quality DS games, than it'll be more than just a smartphone and become a gaming toy, that Apple was craving into stealing Nintendo and Sony's marketshare.
The iPod Touch/iPhone already has the capabilities for being able to churn out much better looking high quality games than the DS. We just need the devs who can afford it. the iDevice has better graphical power and more RAM than the PSP already, but the problem is that the iDevice's software is always using 50-65% of its power for different processes, while the PSP focuses mainly on the game.
I don't know about $20, since people here always like it some what cheap. $10-$15 may seem like a low price to sell a great game at, but would probably make more sales than $20 (even though the grossing might be around the same).
It's going to be a big winter for iDevice gaming, seeing that not only Squenix is taking the iPhone more seriously, but one of the greatest companies in the world, Rockstar, is going to give us GTA Chinatown Wars. I really hope that a lot of iUsers buy the upcoming games from Rockstar, Square Enix, Ubisoft and other big companies, to convince them that the iDevices are worth their ports and hopefully someday, exclusives.