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6 months into the business

05-30-2015, 10:12 PM
#1
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
6 months into the business

The challenge of making a game go viral with a trail of failures to try and dampen your drive is what makes this artform/business interesting for me. I feel the misses sharpen your senses and open you to more experiment to test the waters. Doing this with casual games which only take a few days to program once the idea and artwork are finished is a good way to see if a new approach can bring in a better result. To date we put out over 30 games and are working on 5 new games as I write. So far the best result comes from making remakes of old favorites with a new twist to it. For example 2048 (our version 2048v2) adding 2 new features, a diagonal swipe and multi joining of tiles with one swipe and StickHero (our version StickHero Stickman Saga) by making the figure play a real role by carrying the stick as it is extending while walking towards the edge, the sweet spot on the opposite rock is a moving target. I personal think that Sumdoit, our own creation is one of our best and a puzzle that puzzle lovers would find interesting, but yet to be discovered. The next game which I believe is our own creation will launch will have 3 or 4 mini games in it. I still believe in critical mass being the key to success even if that critical mass is obtained by a previous game and not be editors choice.
05-31-2015, 03:27 PM
#2
Joined: Nov 2009
Location: Wellington
Posts: 874
Calling your game 2048v2 is about as brazen a case of trademark infringement as it gets.

6 months into the business and you are already inviting trouble.

05-31-2015, 10:18 PM
#3
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Quote:
Originally Posted by PikPok View Post
Calling your game 2048v2 is about as brazen a case of trademark infringement as it gets.

6 months into the business and you are already inviting trouble.
Could be but I would think it is hard to trade mark a number unless you are the government. I had this issue with lotto 649 in Canada. Glad to see you think the game logic I use is unique
06-01-2015, 02:59 AM
#4
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by 1stSPIN View Post
Could be but I would think it is hard to trade mark a number unless you are the government. I had this issue with lotto 649 in Canada. Glad to see you think the game logic I use is unique
Even if it wasn't a legal issue, I'd call it "morally questionable".
06-01-2015, 03:02 AM
#5
Joined: Jan 2011
Location: England
Posts: 10,656
Quote:
Originally Posted by PikPok View Post
Even if it wasn't a legal issue, I'd call it "morally questionable".
Yeah i think thats a poor show if someone calls their game 2048v2. That would put me off trying a game like that.
06-01-2015, 03:07 AM
#6
Joined: Nov 2009
Location: Wellington
Posts: 874
And BTW, this took less than 60 seconds to find on the www.USPTO.gov site. So, yes, you are violating their trademark.

Quote:
Word Mark 2048
Goods and Services IC 009. US 021 023 026 036 038. G & S: Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Computer game software; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Downloadable computer game programs; Downloadable electronic game programs; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Game software; Interactive game programs; Interactive game software; Interactive multimedia computer game programs; Video and computer game programs; Video game software. FIRST USE: 20140319. FIRST USE IN COMMERCE: 20140319
Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 86587551
Filing Date April 5, 2015
Current Basis 1A
Original Filing Basis 1A
Owner (APPLICANT) Ketchapp LIMITED LIABILITY COMPANY FRANCE 79 Quai Andrť CitroŽn Paris FRANCE 75015
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE
06-01-2015, 03:15 AM
#7
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by 1stSPIN View Post
Could be but I would think it is hard to trade mark a number unless you are the government. I had this issue with lotto 649 in Canada. Glad to see you think the game logic I use is unique
I think if someone could be bothered going after you it it would stand up in court because you are trying to leverage off their brands success.

I don't believe trade marking a number in a context would be hard, just wouldn't stop people using it in unrelated contexts.

Anyway I know you don't care because most of your names are designed to leverage the success of the brand of other IP. I would be too embarrassed to do it personally.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
06-01-2015, 03:25 AM
#8
Joined: Jan 2011
Location: England
Posts: 10,656
Quote:
Originally Posted by Destined View Post
Anyway I know you don't care because most of your names are designed to leverage the success of the brand of other IP. I would be too embarrassed to do it personally.
Yeah that just totally puts me off a dev if they are simply cloning/copying other ideas over and over. You see it time and time again with some devs, just piggybacking off other ideas and they have nothing original. Shame
06-01-2015, 07:01 AM
#9
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Just doing what Steve Jobs did and that is make a good idea Walkman,better. My last business was making a silicone case for iPod better than a company in Japan. They were the most talked about case on the market. I knew nothing about iPod or silicone but learned quick. When I finished the design the case went to market. It was promoted first on iPodLounge. The Japanese company was screaming bloody murder and copy right etc. The members came back and wrote it is not a copy it is better design. From there we got our critical mass of over 1,700 resellers which built our company, factory etc. Look it up on the net, search iSkin / Xskn / exo / Lajo will give you some things to search. Business is all about taking good ideas and making them better. This industry is beyond coming up with new ideas because 99.9 % of them are already done so most of the work is to make them better. Play 2048 by Ketchapp which I understand is a copy of someone else and play 2048v2 and see which one is a better game experience for players. If it is 2048v2 then no need to discuss this and if not then back to the drawing board. Take a good look at your own games and see how much is truely, virgin original. An idea, artwork, scoreboard etc that is totally yours. Then post it here.

Last edited by 1stSPIN; 06-01-2015 at 07:56 AM.
06-01-2015, 07:35 AM
#10
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by 1stSPIN View Post
Just doing what Steve Jobs did and that is make a good idea better
Yeah, that's why they have been sued multiple times for patent infringement

Apple ordered to pay $533 million for patent infringement
http://www.reuters.com/article/2015/...0LT0E720150225

And no, you aren't just "making a good idea better". You are knowingly trying to trade on the game and brand of another company and trying to trick consumers into thinking your app is an actual sequel to their game.

You could have legitimately made a good idea better without the trademark infringement and underhanded tactics.