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[DEV] Sellswords, a multiplayer raid boss fighting fantasy RPG!

05-31-2015, 11:03 PM
#1
Joined: Apr 2010
Location: Canada
Posts: 203
[DEV] Sellswords, a multiplayer raid boss fighting fantasy RPG!

Watch current developments for my game Sellswords, a multiplayer raid boss fighting fantasy RPG! Follw my subreddit at:
https://www.reddit.com/r/sellswords/

-Think of World of Warcraft raid bosses, but in a tinier package!
-Simple gameplay, one tap for most!
-Pixel art style
-Play over local Wifi with your buddies on any device, cross-platform! (Android and iOS, PC/OSX support later)

The game is in early dev, subscribe to the reddit to be notified of new developments!

Thanks!
06-02-2015, 05:16 AM
#2
Joined: Apr 2010
Location: Canada
Posts: 203
Here's another video, this one showing off cross-platform networking between iOS simulator on my Macbook, a Samsung Galaxy S5 (Android), and an iPad Air. Enjoy!

https://www.youtube.com/watch?v=DBPHUm-qCxg

06-08-2015, 04:46 PM
#3
Joined: Apr 2010
Location: Canada
Posts: 203
Me again Hereís a new video! Iíve been working on implementing some mobs. I have to work on two part: local simulation of the mob (basically fighting him on your device), and the networking (so that other players can see you fighting it).

So what you see here is the local simulation of fighting a mob. Enjoy!

https://youtu.be/o1bQk02WYoQ
06-13-2015, 10:13 PM
#4
Joined: Jan 2011
Location: NJ
Posts: 284
Game looks as if it'd be some fun, I'm definitely interested. Will it be possible to team up over wifi as well besides just local? with other players via Android or iOS depending on what we play on?
06-15-2015, 07:13 AM
#5
Joined: Apr 2010
Location: Canada
Posts: 203
There will be a few connectivity options:
-Local wifi: this means playing on your home network. This supports cross-play (iOS and Android playing together).

-Remote wifi: this means playing with someone on the internet. At the moment, it might be a bit "raw" in the sense that I can't use Google Play Services or Game Center for matchmaking, because I want to support Android+iOS together (and eventually PC/OSX). So raw means, you'll have to input your friend's IP address directly. I could make some utilities in the game to help you get your IP address and share it some way.
-No wifi: there will be a few options
-Android and iOS together: I will try to activate Wifi-Direct on Android, and in theory iOS devices will be able to join that wifi network like normal.
-iOS together only : I'll try to use GameKit in order to do connectivity via Bluetooth
-Android together only: Same deal, I'll try to use bluetooth for connectivity

That's the plan anyways
06-15-2015, 08:15 PM
#6
Joined: Apr 2010
Location: Canada
Posts: 203
Hi everyone! Here’s another video, this time showing of a mob fight with two players, on multi-levels. It’s also showing across some cross-platform action between an iPod Touch and a Samsung Galaxy S5.

Took me a little while to get this all working since each player can be on a different level, but they are in the same world.

Enjoy!

http://youtu.be/vEJ6ELWlLkg
06-23-2015, 12:12 PM
#7
Joined: Apr 2010
Location: Canada
Posts: 203
Hi again! Hereís a fresh video showing 3 player gameplay. Iíve added some upper/lower platforms, and more monster spawns. Touch to shoot has been implemented for wizard/mages.

Of course, all of this is still very early dev and still not complete by far. Itís more to show progress thatís been done so far.

Enjoy!
https://youtu.be/HoRcp3lXC2E
07-23-2015, 10:22 PM
#8
Joined: Apr 2010
Location: Canada
Posts: 203
Hi!
https://youtu.be/eeTuU5dYIFM

It’s been almost 4 weeks, I have been hard at work adding many things!

-Some new 3d shaders, to add some mood lighting. Still a work in progress. The paladin and monsters are lit, the mage and warrior aren’t (that’s why they look brighter in the video)
-I’ve added more sounds to add some atmosphere
-A gargantuan spider boss! He has a web attack which paralyze and shoves players to the side of the screen. Another player has to chop the web off
-A poison attack which affect all players facing the spider
-I have a few more abilities to add to it
-I’ve added a paladin, who can fight and also heal
-I’ve implemented an aggro system as well
-Tons of bug fixes

It’s shaping up nicely! Enjoy!