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  • Publisher: MDickie
  • Genre: Simulation
  • Device: iPhone
  • Size: 52.4 MB
  • Version: 1.1.2
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: "A good school simulation with outstanding features." - OFSTED

The prison from Hard Time has closed down and re-opened as a school, but the challenge to survive and thrive remains the same! Live every hour of every day in real-time - from getting out of bed in the morning to attending a timetable full of classes, as you explore a city filled with interactive props. Picking up knowledge from each class helps you answer real questions in 10 different subjects, as you work towards the grades you need to graduate. But with over 100 fellow students walking the halls, an equally important popularity contest decides whether your days are filled with fun or fear.

Although the game is mostly free to play, you can upgrade to a "Private" education to remove ads and make the school your own - starting with a student of your own creation and saving your changes to all 10 classes as well as the teachers and civilians. Private students also benefit from a more continuous experience that never ends until you want it to.

BASIC CONTROLS:
In-game tutorials explain in more depth, but the basic controls are as follows:
A = Attack (on its own to kick, with a direction to punch)
G = Grapple / Throw
R = Run
P = Pick-Up / Drop (with a direction to prioritize objects, without to prioritize furniture)
T = Taunt (interact with props)

OTHER CONTROLS
- Press ATTACK and RUN together to launch a powerful attack.
- Press any button with any direction (or none) in a grapple to trigger different moves.
- Press RUN and PICK-UP together to set fire to a small object (which can then be used to set fire to a large object).
- Touch the clock or health meter to pause the game for more options.
- Tap the speech bubbles to speed through conversations.

PERFORMANCE
- If you find your device struggles to display lots of characters, considering keeping the "Population" option low.
- "Speed Up Frame Rate" sleeping will require good performance, so consider leaving it on "Speed Up Clock".
- Head to the "Display" options to tone down other features.

To learn more about this and other games, join the debate at:
www.facebook.com/MDickieFans
@MDickieDotcom
06-04-2015, 01:42 AM
#2
Joined: Sep 2014
Location: Newcastle England
Posts: 845
Woohoo the new Mdickie game is out! There's also a paid version too.
Downloading now but I've got work all day today so might not get much chance to play.

06-04-2015, 03:07 PM
#3
Joined: Sep 2014
Location: Newcastle England
Posts: 845
Well managed to fit some time in on This today (quiet day at work ) and as usual with mdickie's games it's pretty damn cool. Similar to hard time but this time in a school with lessons to go to and skill books to read, grades for each subject. Food to eat, toilets to use and the city/school map is much bigger this time around. Don't forget there's fights to just like wrestling revolution you can tackle, grapple and generally try and beat up any one you fancy but beware if you try and fight a teacher they don't appreciate it and you'll find yourself in the headmasters office.
All round just brilliant like his other games.

Formerly: oooooomonkey.
Gamecentre: Sexy Pirate Arrr
Some Fav Games: ElementalWings, RoverCraftRacing, SaturdayMorningRPG, SpecialTacticsOnline, TheBikingDead, WrestlingRevolution.
06-04-2015, 03:55 PM
#4
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Quote:
Originally Posted by Sexy Pirate View Post
Well managed to fit some time in on This today (quiet day at work ) and as usual with mdickie's games it's pretty damn cool. Similar to hard time but this time in a school with lessons to go to and skill books to read, grades for each subject. Food to eat, toilets to use and the city/school map is much bigger this time around. Don't forget there's fights to just like wrestling revolution you can tackle, grapple and generally try and beat up any one you fancy but beware if you try and fight a teacher they don't appreciate it and you'll find yourself in the headmasters office.
All round just brilliant like his other games.
Yea, I gotta try this one out.
06-25-2015, 05:05 PM
#5
Woohoo thanx sexy pirate for the heads up! Instabuy for sure...all we need now is the his religious based games to come to ios and were set ✌🏼️✌🏼✌🏼
06-26-2015, 01:09 AM
#6
Joined: Sep 2014
Location: Newcastle England
Posts: 845
Quote:
Originally Posted by Alexythimia23 View Post
Woohoo thanx sexy pirate for the heads up! Instabuy for sure...all we need now is the his religious based games to come to ios and were set ✌🏼️✌🏼✌🏼
looking at his Facebook he's doing an MMA game next 😄

Formerly: oooooomonkey.
Gamecentre: Sexy Pirate Arrr
Some Fav Games: ElementalWings, RoverCraftRacing, SaturdayMorningRPG, SpecialTacticsOnline, TheBikingDead, WrestlingRevolution.
06-26-2015, 03:17 PM
#7
Joined: Feb 2014
Posts: 181
School Days is a great follow-up to Hard Time. Although both share the basic gameplay similarities, both have important differences. School Days adds on quite a bit adding a great trivia portion to the formula and a full school schedule which gives the game more structure, and a bit more difficulty than Hard Time. The achilles heel of the game for newcomers will be the added difficulty of managing health and sanity compared to the previous game but for those who may have enjoyed the speccy / c64 classic Skool Daze, I would recommended checking this one out.

Last edited by JasonLL; 06-26-2015 at 03:35 PM.
06-26-2015, 03:33 PM
#8
Joined: Feb 2014
Posts: 181
Quote:
Originally Posted by Sexy Pirate View Post
looking at his Facebook he's doing an MMA game next 😄
Looking forward to it although not yet sold on the idea of manual counters since that is the poison that ruined the Yukes wrestling series (I executed another russian leg sweep reversal, yay!) but Mat's games tend to be very unpredictable no matter the system in place and there probably is a way to implement a manual countering system better than the current WWE games, so I will certainly reserve judgement until the product is released.