After releasing how many games people learn marketing?
Our first game is out there in google playstore. We had not thought about marketing before launching the game. So, when we started to learn marketing things, we were lost. Social media marketing, trailer, engaging audiences, maintaining forums etc. Meanwhile, update of the first game is finalized and our next project is almost finished. So, we decided to do experimental marketing with our first game. We want to learn how things should be done. We postponed the release date of our next product. We watched all those videos: what to do, zero budget indie marketing but still we are missing something. So,what should be the starting point of doing all these and how many games we need to develop to learn marketing?
Last edited by PortBliss; 06-05-2015 at 10:34 PM.