★ TouchArcade is in READ ONLY mode this weekend while we upgrade. Please support us on Patreon.

I've upload the 6.5M zip file, but finally 14M in appstore

09-20-2009, 02:13 PM
Joined: Sep 2009
Posts: 107
I've upload the 6.5M zip file, but finally 14M in appstore

I've upload the 6.5M zip file, but finally 14M in appstore.
Well, why don't Apple keep the zip file in appstore. I have no idea about the performance issues while extracting zip file with iPhone's CPU...

PS: any Unity iPhone programmer here?

--- Game: Chinese Zombies 3D ARPG! Click To iTunes Store
--- Game: Robot Bros. 3D Action+Puzzle Game! Click To iTunes Store
---------- 108km Game Studio ----------
09-20-2009, 02:17 PM
Joined: May 2009
Posts: 110
What? Since when does the appstore use the zip format for downloads? And the added drm also increases size.

09-20-2009, 02:25 PM
Joined: Dec 2008
Posts: 4,176
zip = compressed

unzipped = not compressed

When it's compressed it's less memory but when it's not compressed it's the whole thing.
09-20-2009, 02:31 PM
Joined: Dec 2008
Posts: 439
hmmm... it shouldn't be that different. The zip file size and the size that appears on the app store are around the same for me.

unless apple has changed something...

I'm not a Unity programmer. I'm only referring to regular Xcode...

Maybe Unity is different somehow... hope someone can clarify.

Last edited by arkanigon; 09-20-2009 at 02:38 PM.
09-20-2009, 02:33 PM
Joined: Feb 2009
Posts: 132
ipa files are zips in fact. So there shouldn't be much of a difference.

PS: You can purchase your app, and look inside the ipa to see what happened.

Last edited by jaguard; 09-20-2009 at 02:35 PM.
09-20-2009, 02:50 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
Maybe Apple added subliminal messaging for all the iPod Touch owners who haven't paid for 3.0 yet.

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
09-20-2009, 04:22 PM
Joined: Apr 2009
Location: Portland, OR, Cascadia
Posts: 332
DRM, in my experience, only adds about 1.5MB to the file size. So if your zip is 5MB, your app store size is 6.5MB. I've gotten burned a couple of times, releasing games that were 10.2MB or so big. But it's fairly consistent.
09-20-2009, 07:03 PM
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,585
.ipa files are just renamed .zip files.
09-20-2009, 10:59 PM
Whatever Apple does to the apps makes Unity games in particular compress much worse than just zipping them the usual way. Mine's about 12MB when submitting, but it ends up 17MB in the store. However, if you decompress the .ipa file, it ends up 23MB, only 60K larger than the original.


Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
09-20-2009, 11:16 PM
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
12Mb, 18Mb? WTF guys.. what ever happened to < 1Mb games? all our games are less than a meg, if apple adds 1.5mb for DRM; thats bollocks.

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series