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Do we have a good presskit?

06-18-2015, 08:03 AM
#1
Do we have a good presskit?

We're releasing Furdemption next week and I'd love to get some feedback on our presskit:

http://raresloth.com/press/furdemption/

Thank you for your time.

Cheers,
Brian

Making apps and taking naps since 2013. Protect the sloths and the environment.

Our hottest game: King Rabbit

Our flagship game: Furdemption

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06-21-2015, 07:57 PM
#2
Looks good! Presskit() is always a winner.Good luck with launch!

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06-21-2015, 08:51 PM
#3
Thank you!
06-22-2015, 03:11 PM
#4
Joined: Jun 2015
Posts: 15
The presskit looks good. Will you be releasing for any other platforms besides ios?
06-22-2015, 06:29 PM
#5
Quote:
Originally Posted by uriweru View Post
The presskit looks good. Will you be releasing for any other platforms besides ios?
Its not in the plans yet... We're an iOS dev house and we're not using unity

Cheers,
Brian

Making apps and taking naps since 2013. Protect the sloths and the environment.

Our hottest game: King Rabbit

Our flagship game: Furdemption

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06-23-2015, 05:34 AM
#6
Joined: Aug 2013
Posts: 1,065
Why on earth wouldn't you make a game this simple in a multi platform engine?

Honestly i am not really sure the point of the press of kit. It seems like a little iOS game not something that requires a press kit. This line "Controls so fluid they feel like an extension of the hand" is just asking to be torn apart in a review even if the controls are good and really loses any credibility of your comments.

The notes on design serve no purpose.

Put the video at the top.

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06-23-2015, 07:12 AM
#7
Quote:
Originally Posted by Destined View Post
"Controls so fluid they feel like an extension of the hand"

The notes on design serve no purpose.
The controls line is a good one for the app store, not so sure about your press kit tho.

The notes on design are indeed superfluous, *especially* the art direction do-overs. I do like the inclusion of the last paragraph. It serves 2 purposes: lets the reviewer who may not be aware of RareSloth know they're not a one trick pony and gives a lot of flavor.

This *is* head and shoulders above what most devs do for presskits tho, I feel you need to step back and look at your project from a strangers point of view before writing about it.

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06-23-2015, 08:49 AM
#8
Joined: Feb 2014
Location: Valencia (Spain)
Posts: 27
Hi Brian,

Congrats on the new game. I love the art style It would be nice if the game would arrive to Android too. Do you have plans to port it in the future?

About the press kit, it is very complete. It is a very good idea to include the GIFs, not only the video.

However, I see some problems. First of all there is no big headline which describe what your game is about. I mean, I read the first paragraph and I know the game is about a rabbit trying to scape, but I am not sure if it is a puzzle game, or a platform game. Using "genre-defining game" is very dangerous, because people need examples.

You have only 5 seconds to convince a journalist about why your game worth his attention. They receive hundreds of mails every week about new "revolutionary" "unique" "amazing" games. They are pretty used to read things like that, so "genre-defining game" does not impress them. Try to be clear about what your games offers in the first sentence. After that you can say that the game is not really a puzzle or a platform game, because it is so much more.

About the features, one of them is "Original music composed by Jefferson Apply". I do not know Jefferson Apply, so I can't say if this is an important feature. If he has composed music for a well-know video game, name it.

I am agree with Blackharon. You need an external vision of the game. LEt some friends play the game and asked them how they would describe the game and what things they like about it.

Maybe this is obvious, but do not forget to offer free codes to journalist. If you can, offer the codes a week before the launch, so they can work on a day-1 review if they are interested on your game.

Hope this helps!
06-23-2015, 11:52 AM
#9
Joined: Jun 2015
Posts: 15
Quote:
Originally Posted by RareSloth View Post
Its not in the plans yet... We're an iOS dev house and we're not using unity

Cheers,
Brian
If you don't mind me asking, which engine are you using for your game?
06-24-2015, 05:48 PM
#10
Thank you for your great feedback everyone - i'll definitely make some changes based on the feedback. You guys are great!

We would love to port it to Android but we can't make any promises at this time.

The engine is cocos2d.

Making apps and taking naps since 2013. Protect the sloths and the environment.

Our hottest game: King Rabbit

Our flagship game: Furdemption

twitter | website | facebook