Quest Heroes - A tactical dungeon crawler with board game elements
Hi all!
I am very excited to introduce to you Quest Heroes, a project I'm personally working on since almost one year and that has been in active development for 7 months. It's a tactical-squad-based-dungeon-crawler-with-board-game-elements. Yes, I know, it's a long description. But there are other ways to present it:
1. It's the digital counterpart of physical board games like HeroQuest, Descent, Mice & Mystics, Super Dungeon Explore, etc.
2. What if Final Fantasy Tactics and Diablo had a child together?
Or even better, a couple of screenshots are worth a thousand words:
Main features:
● A rule set totally compatible with real life board-gaming. We will release a free print-and-play version at some point of the development process.
● A not-so-serious medieval fantasy world in which, for instance, the mayors are exploiting zombies to clean out their sewers and sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week).
● You manage a pool of heroes: before each quest, you select the members of the party.
● Ultimate party-building freedom. If you'd rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It's totally up to you.
● No frustrating class-based gear limitations. Characters can equip and use any weapon or equipment as soon as they have the required stats, regardless of their class.
● Permadeath. However, there are resurrection scrolls (extremely rare, and usable only right after the death) and you can pick up a dead character's gear, so nothing is ever completely lost.
● Heaps of magic, monsters, missions, skills and items... indeed.
● Randomly generated quests.
● Special rooms with their special tricks, traps, rules and puzzles.
● Monster's AI using different kind of group-strategies depending on the situation, and a different individual AI for each kind of monster/foe.
● Cross platform: iOS, Android, Windows and Mac.
● And of course bosses, traps, secret passages, different environments, multiple victory conditions...
You can help
Right now we are looking for a publisher ready to fund the rest of the development (because even if we would love to dedicate our lives to Quest Heroes, we have families to feed and bills to pay). Until now we've managed to survive, but cash is running low. We need to find funds during the next few months else the project may end prematurely. And the best way to convince a publisher that Quest Heroes can succeed is to show them how many people can't wait to get their hands on it! So, if you like what you see here, please follow us on Twitter! If we get enough followers and feedbacks we are confident we're going to find an interested publisher. And if you don't have a Twitter account, please leave a message here instead, it's already much appreciated, or visit our website www.quest-heroes.com to know what else you can do

Videos
Official trailer/teaser
Raw (soundless) prototype gameplay footage
Raw (soundless) prototype gameplay footage
Updates
2015/11/14
Hi everybody!
A small update to let you know that we now have an official trailer/teaser (see the video section above)!
We've also updated our devlog:
● http://www.quest-heroes.com/blog.php
In short, the development is still going on, we are still looking for publishers/investors and we may hit a crowdfunding platform at some point, most likely Patreon. A second artist (Reno, a french comic drawer) is collaborating with us now, he took care of the cover illustration that you can see on the video's screenshot.
If you like the project and want the freshest news you can follow our Twitter @QuestHeroes.
And if you have any question/comment/reaction, go ahead right here!

Last edited by dTb; 11-14-2015 at 05:53 AM.