★ TouchArcade needs your help. Click here to support us on Patreon.

Quest Heroes - A tactical dungeon crawler with board game elements

06-18-2015, 01:36 PM
Joined: Jun 2010
Location: Tokyo / Japan
Posts: 16
Quest Heroes - A tactical dungeon crawler with board game elements

Quest Heroes
iOS / Android

Hi all!

I am very excited to introduce to you Quest Heroes, a project I'm personally working on since almost one year and that has been in active development for 7 months. It's a tactical-squad-based-dungeon-crawler-with-board-game-elements. Yes, I know, it's a long description. But there are other ways to present it:

1. It's the digital counterpart of physical board games like ‎HeroQuest‬, Descent, Mice & Mystics, Super Dungeon Explore, etc.
2. What if Final Fantasy Tactics and Diablo had a child together?

Or even better, a couple of screenshots are worth a thousand words:



Main features:

● A rule set totally compatible with real life board-gaming. We will release a free print-and-play version at some point of the development process.

● A not-so-serious medieval fantasy world in which, for instance, the mayors are exploiting zombies to clean out their sewers and sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week).

● You manage a pool of heroes: before each quest, you select the members of the party.

● Ultimate party-building freedom. If you'd rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It's totally up to you.

● No frustrating class-based gear limitations. Characters can equip and use any weapon or equipment as soon as they have the required stats, regardless of their class.

● Permadeath. However, there are resurrection scrolls (extremely rare, and usable only right after the death) and you can pick up a dead character's gear, so nothing is ever completely lost.

● Heaps of magic, monsters, missions, skills and items... indeed.

● Randomly generated quests.

● Special rooms with their special tricks, traps, rules and puzzles.

● Monster's AI using different kind of group-strategies depending on the situation, and a different individual AI for each kind of monster/foe.

● Cross platform: iOS, Android, Windows and Mac.

● And of course bosses, traps, secret passages, different environments, multiple victory conditions...



You can help

Right now we are looking for a publisher ready to fund the rest of the development (because even if we would love to dedicate our lives to Quest Heroes, we have families to feed and bills to pay). Until now we've managed to survive, but cash is running low. We need to find funds during the next few months else the project may end prematurely. And the best way to convince a publisher that Quest Heroes can succeed is to show them how many people can't wait to get their hands on it! So, if you like what you see here, please follow us on Twitter! If we get enough followers and feedbacks we are confident we're going to find an interested publisher. And if you don't have a Twitter account, please leave a message here instead, it's already much appreciated, or visit our website www.quest-heroes.com to know what else you can do .


Official trailer/teaser

Raw (soundless) prototype gameplay footage



Hi everybody!

A small update to let you know that we now have an official trailer/teaser (see the video section above)!

We've also updated our devlog:

In short, the development is still going on, we are still looking for publishers/investors and we may hit a crowdfunding platform at some point, most likely Patreon. A second artist (Reno, a french comic drawer) is collaborating with us now, he took care of the cover illustration that you can see on the video's screenshot.

If you like the project and want the freshest news you can follow our Twitter @QuestHeroes.
And if you have any question/comment/reaction, go ahead right here!

Last edited by dTb; 11-14-2015 at 05:53 AM.
06-18-2015, 03:05 PM
Yes please

06-18-2015, 03:36 PM
Take my money.

Coordinator @ Fat Thunder
06-18-2015, 04:28 PM
Joined: Mar 2011
Location: Czech Republic, Ostrava
Posts: 621
Send a message via ICQ to spajdr
Why not try to find the funds via kickstarter?
06-19-2015, 11:42 AM
Joined: Jun 2010
Location: Tokyo / Japan
Posts: 16

Thank you for your messages!

Originally Posted by spajdr View Post
Why not try to find the funds via kickstarter?
We are considering it also, but this way has downsides: the preparation of a kickstarter is a full-time job during 2~3 months, especially for a small team like us (two persons). This is a cost not directly related to the development that has to be included in the requested amount. Prizes preparation and shipping, even if most are virtual, are also something extremely time consuming according to everyone who did a Kickstarter, so we can add another month of work. And if we have physical prizes, this is also another "unnecessary" cost.

We are also far from being communication professionals and a Kickstarter campaign is basically a communication campaign. Our passion is creation and it's what we do the best: game design, graphics, programming... communication is exactly what a publisher is good at. So if we run a Kickstarter campaign alone, we are not sure to reach the target.

But, as I said, we are considering at it. If we start one, we still need to have as many believers and followers as possible on social networks !
06-19-2015, 06:20 PM
Joined: Feb 2015
Posts: 666
wish you luck in your search for a publisher
06-19-2015, 06:23 PM
Joined: May 2014
Posts: 651
Count me interested
06-19-2015, 07:23 PM
Looks pretty deep. Nice one.

- currently developing: Epic Skater 2
06-19-2015, 08:02 PM
Joined: May 2011
Posts: 1,949
Damn this looks good. Do us all a favour and don't make this f2p and online only crap. Primo, standalone on device is the way to go for this kind of thing, ala Warhammer Quest, hunters, Arcane Quest 2. All epic and all I for one will throw money at time and time again.
Day one buy from me, at any price (ok there is a limit).
Wish you luck.
06-19-2015, 08:49 PM
Joined: Feb 2010
Posts: 641
This is exactly the type of game I would love to play!
I hope you find someone to back your project soon.

Consider having some hidden rooms with goodies as well.
Perhaps a cracked wall can be broken etc.