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Starbase Commander - First screenshots! Need your opinions :)

09-21-2009, 04:23 PM
#1
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Please remove this thread

-- Removed as we're refactoring this game --

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot

Last edited by Endloop; 01-13-2010 at 03:40 PM. Reason: We're rethinking the game design - more news later
09-21-2009, 04:46 PM
#2
Joined: Jul 2009
Location: Texas
Posts: 5,396
I can't really tell what the ships are doing...you say this is an action game but this looks like a line drawing game?

You can contact me @ Skyye06@gmail.com

09-21-2009, 04:59 PM
#3
Joined: Aug 2009
Posts: 521
honestly, the first one. the second one has way too much space taken up, but it's also just not nice colors/doesn't feel very spacy.
09-21-2009, 05:04 PM
#4
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
I should've clarified the gameplay elements a bit more.

Basically you run a starbase in a time of war. Your activities include:

- fighting off aliens
- fighting off pirates
- mining asteroids for resources
- protecting incoming supply ships and docking them to the station
- picking up dropped cargo via tractor beam
- upgrading station defenses and weapons
- surviving or interacting with 'special events'

The controls are simple taps or swipes to fire weapons and line-drawing for guiding supply ships.

Of course, these graphics are VERY early and not close to final. We're still heavy into development but wanted to get some feedback.

I hope that helps!

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
09-21-2009, 05:16 PM
#5
Joined: Jan 2009
Location: UK
Posts: 92
I like the first one, the second one just seems like your looking through googles. Sounds like a great game. Il be keeping me eyes out for this one.
09-21-2009, 07:36 PM
#6
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Thanks for your suggestions! I guess the transparent UI is less distracting than the 2nd one.

We're really excited about this game! My brother and I have been gamers for as long as we can remember. It's quite the challenging experience designing a game vs. just playing one.

What we're aiming for is a nice blend of action + tactics with surprises in the form of random loot, upgrades and events.

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
09-22-2009, 11:04 AM
#7
Joined: Sep 2009
Posts: 1
UI

what about contextual menus? eg. when the user clicks on the weapon select screen a selector menu (wheel?) pops up. This gives you flexibility for future weapons, etc.

utilize the multi-touch capabilities - e.g. two finger tap missle, three finger tractor, shake for boost

the semi-transparent hud works - you can even have it overlay more of the screen - if it disappears & is more transparent.

pretty cool - reminds me of games i used to play as a kid. will look for it.
09-23-2009, 08:51 PM
#8
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Thanks for the suggestions!

We considered making the firing controls context sensitive (hold to fire laser, tap to fire torpedoes) but realized quickly that it wasn't that intuitive to create a bunch of different controls for firing the different weapons.

So we're trying to keep everything fairly simple to play and use, but add depth in terms of gameplay, varying enemies and upgrades and random events.

Of course, we're still early in development so things can and most likely will change.

Keep checking back here... we are going to upload a new screenshot soon and also we're going to be needing some good beta and play testers in a few weeks!

Thanks!

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
09-23-2009, 09:12 PM
#9
Joined: May 2009
Location: The Underworld
Posts: 9,230
Yeah, gotta agree, the first one just looks cleaner with the see thru buttons...although, I might suggest moving the menu button just under the scores so it is less likely to be accidentally pressed while trying to press a ship button.

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
09-24-2009, 08:16 AM
#10
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Hey Devilishly Good,

Thanks for the input! Yeah, the consensus seems to be the first screenshot so we're going to go with that style. We've adjusted it a bit, spaced out the buttons a bit more and removed the scores panel. Anyway, we should be uploading a new screenshot today and would love to see what you think of it.

Thanks for all the great suggestions! They are really helping!

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot