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Fallen - Beautifully Minimal Reaction Game

07-03-2015, 10:19 AM
#1
Joined: Jul 2015
Location: England
Posts: 23
Fallen - Beautifully Minimal Reaction Game

Hi all,

I wanted to show you the new trailer we made for Fallen! https://youtu.be/0nT8x7PztdA

Set in a beautifully minimal world, simply spin the wheel and match the colours as they fall. The intuative mechanic is familiar yet innovative, described as a cross between Tetris and Pinball. As you hit higher scores you'll journey through evolving worlds with beautiful colour schemes, challenging pin formations and adrenaline pumping music. Catch the power-ups as they fall to help you hit even higher scores, from the invinciblity of 'Nitro' to the screen shaking 'Blast'.

Would love to know what you think?
07-03-2015, 11:41 AM
#2
Joined: Jun 2015
Location: New York
Posts: 9
Frazermerrick,

Game looks really nice!

Art is good, I assume music will be same as well.

What is the game mechanic? Just tap to move the circle?

______________
Greg
Acute Angle Games
www.acuteanglegames.com

07-04-2015, 03:31 AM
#3
Joined: Jul 2015
Location: England
Posts: 23
Thank you! I wrote a blog entry about the music actually http://teaboygames.com/blog/indiedev/fallen-ost/

You're right about the mechanic yes, tap the sides to spin the wheel and match the colours as they fall You can also tap the power-ups as they fall and then again to activate them. You'll earn currency in game (by performing extra spins and combos) to upgrade the PowerUps making them last longer, meaning you'll hit higher scores!
07-05-2015, 07:17 AM
#4
Joined: Jul 2015
Posts: 1
Hi, music is great.seems to be a good time waster.mechanism looks similar to gyro and done in a better way.
07-05-2015, 08:12 AM
#5
Joined: Dec 2013
Location: United States
Posts: 2,913
I also like the music.
I like the creativity of the game.
I love games that are challenging and relaxing at the same time and I think you have done that with your game.

I have all the usual questions!
Estimated date of release?
Freemium or premium?
How many levels?

Good luck.

Last edited by Lavender; 07-05-2015 at 08:16 AM.
07-06-2015, 03:23 AM
#6
Joined: Jul 2015
Location: England
Posts: 23
Thank you for the kind words!

Aiming for release in August, and it will be free! As you play the game you can earn coins by performing extra spins and 'Perfect Runs', you can then use these coins to upgrade the power-ups, For example make the nitro last longer or extend the range of the shockwave. You can supplement your coins by watching an advert on the game-over screen.

We may look to include IAPs in the future with new power-ups and selector-wheel designs, but they'll follow in a subsequent update
07-06-2015, 03:51 AM
#7
Joined: Dec 2013
Location: United States
Posts: 2,913
Quote:
Originally Posted by frazermerrick View Post
Thank you for the kind words!

Aiming for release in August, and it will be free! As you play the game you can earn coins by performing extra spins and 'Perfect Runs', you can then use these coins to upgrade the power-ups, For example make the nitro last longer or extend the range of the shockwave. You can supplement your coins by watching an advert on the game-over screen.

We may look to include IAPs in the future with new power-ups and selector-wheel designs, but they'll follow in a subsequent update
Are you going to have forced. Idea ads? If so... Will you implement an iap for ad removal in the future?
Thanks!

An August release isn't to far away.... I can wait. Maybe......
07-06-2015, 04:11 AM
#8
Joined: Jul 2015
Location: England
Posts: 23
Initially, there'll be no forced adds...but we may experiment going forwards.

Oh yeah, I never said earlier but its endless (no levels as such). The game changes as you play, new music/backgrounds/pin-formations...keeping it fresh as you hit higher scores!

You can sign up to our mailing list to keep up to date with release http://eepurl.com/biOhLz or follow us on twitter/facebook @teaboygames
07-25-2015, 05:21 AM
#9
Joined: Jul 2015
Location: England
Posts: 23
Responsive Design

In this world operating system fragmentation and a sea of aspect ratios and resolutions, how do you deal with making your game work universally?

iPhone Screenshot

iPad Screenshot


This is our responsive design for Fallen, the minimal reaction game. Since the falling balls bounce off the edge of the screen, we couldn't make the game width responsive as it would change the gameplay too much (slowing it down). So instead we forced the game to keep the native ratio and it fills the gaps either side which also act as buttons.

Artist at Teaboy Games currently developing our beautifuly minimal reaction game, Fallen