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App description: Something's gone wrong in the forest! All the animals are lost, and only you can guide them home.

Draw colorful paths that grow right beneath your finger to lead the forest critters to safety. Avoid obstacles, navigate bridges, and collect food in this cute but challenging puzzler. Just watch out for the mischievous goblin!

But brain-bending puzzles are just the start of the fun in Forest Home. There is a host of collectables and achievements to unlock, and with full social media and Game Center integration, you can share the fun with your friends. Compare progress, help them out with tricky puzzles, or take to the leader boards to prove who is the Forest Home master!

In Forest Home, home is where the path is.


- Simple but addictive gameplay; pick it up in seconds, spend hours mastering it
- Thousands of unique puzzles, ranging from easy to mind-melting!
- 8 wondrous forests to explore, from deep woods to mountain range to mangrove swamps
- Varying obstacles and puzzle mechanics and a dynamic puzzle system, to maximize replay value
- Ultra-challenging boss levels
- Colorful characters, beautiful art, and a fun, family friendly theme
- Build up your scrapbook with dozens of unlockables and achievements
- Compete with friends via social media integration
07-15-2015, 07:23 PM
Joined: Dec 2014
Posts: 436
Video Gameplay

Everyone is a friend

07-16-2015, 01:27 AM
Joined: Jan 2015
Posts: 1,616
07-16-2015, 12:00 PM
A clone\variation of follow
07-16-2015, 03:45 PM
Originally Posted by addictor View Post
A clone\variation of follow
I was thinking the same thing.
07-16-2015, 05:09 PM
Joined: Oct 2011
Location: NYC suburbs (New Jersey)
Posts: 1,625
This is a lot of fun and has higher production values than RGB Express. Both games are a great addition to anyone's collection.
07-17-2015, 01:46 PM
Joined: Oct 2012
Posts: 184
Game play is like Flow Free mixed with the Bridges. I like that it slowly introduces new elements (food you must collect, multi animals for one wndpoint, bridges...). The puzzles for the gates are especially nice, but too bad you can only skip with acirn or friends, otherwise you have to wait - though acorns are plenty for now (at level 15 currently). I did not try the skip option, does it also skip the puzzles? Then it would not make too much sense.
Great puzzler, highly recommended.

Btw what's the point of the totem? You get one new spins for one, so it basically is just a respin.

Last edited by Estrica; 07-17-2015 at 01:51 PM.
07-18-2015, 03:52 AM
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,400
I'm enjoying this game, and I know that my daughter would really love it too. But she's only 8 and will require quite a few attempts to complete some puzzles. As such, she will very quickly run out of moves / lives and will hit the timer-wall. That's gonna be very frustrating and she'll give up on the game if she is being unnecessarily limited. Can you not include an IAP option to just purchase the full game, and get rid of the timers / lives / moves limit?
This game is absolutely gorgeous, and let's face it, it has a visual look and feel that kids are going to love, but the limitations included are not very kid-friendly.
07-18-2015, 06:55 AM
Joined: Mar 2010
Posts: 956
This is a little too cutsie for me, but still a fun flow type game
07-20-2015, 03:54 PM
Joined: Oct 2012
Posts: 184
It seems the road block timers only require waiting once (the next one was unblocked and the task was the same as for the previous one). That's probably not intended that way or is it?