Making of KoriKori
Hi Everyone, this is a story of KoriKori. I felt that there is a need for a casual yet smart game for mobile, something rewarding and respectful to the player, fun, unique and surprising. Almost oldschool game-boy kind of action but done for the modern day.
That is what I wanted to make. In the beginning of this year I joined forces with Sean-Li Murmann and together we embarked on a mission of making it, I take all design and art direction as well as PR while Sean writes all the awesome code.
This topic will be a devlog, I will be showing our choices and results, taking comments and feedback, etc.
We are 3 months into development and hoping to release KoriKori by the end of this year. Korikori will be an action puzzle game about eating a lot of green leaves while others fall in love and play tennis.
KoriKori has a website: http://www.korikori.co
I post updates etc on my twitter https://twitter.com/takemuraori.
Here is a comparison picture of overall progress:
On the left a proof of concept, that finally worked, that is perhaps a month + ago, on the right is how the game looks if I open it right now, but this is far away from final of course.
Last edited by takemuraori; 07-23-2015 at 11:21 AM.