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Hyper Sentinel - Inspired by Uridium and TLL

07-24-2015, 11:31 AM
#1
Joined: Jul 2015
Location: UK
Posts: 71
Hyper Sentinel - Inspired by Uridium and TLL

Hi All!

Just wanted to share with your my next project (in progress). It's a little while away from release yet, but I'm super excited about it and want to let you guys/gals have a sneak peak now.

It's a super fast scrolling shooter with a retro vibe - well it's a Four5Six Pixel game, so you wouldn't expect anything else would you?

I'll be sharing progress over the course of the development.

For those that have been around games since the 80s you may recognise some influences.....

Gameplay Video

Screenshots

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick

Last edited by four5six.pixel; 05-18-2016 at 01:15 PM. Reason: Updated screens
07-28-2015, 04:40 PM
#2
Joined: Jul 2015
Location: UK
Posts: 71
New screenshot

Coming along nicely, added some enemy formation code with dynamic patterns.

New gameplay screen:

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick

07-28-2015, 04:41 PM
#3
Joined: Jan 2011
Location: England
Posts: 10,656
Very uridium esque

Please make sure the controls work well
07-28-2015, 05:25 PM
#4
Joined: Jul 2015
Location: UK
Posts: 71
Hi psj,
Uridium is one of my favourite games so it is a big influence, as is some of the stuff from the '80s by Costa Panayi (Vortex Software) such as TLL.

I have the controls down - spent ages playing around with momentum and damping. But yep the ship moves and flips, and is really easy to control, allowing 'flip dodging' and the like. I'm very happy with how it turned out - it took a lot of effort though!!

Anyway, an awful lot of work still to do, but the mechanical foundations and engine are in place, and that means it will become a released game

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick

Last edited by four5six.pixel; 05-18-2016 at 01:17 PM.
08-08-2015, 04:50 PM
#5
Joined: Jul 2015
Location: UK
Posts: 71
Gameplay preview video

Some early gameplay footage to give you all a feel for the game....

Its starting to come together. Still a lot of work left though, building levels, enemies, bonus features etc etc

What do you guys think?

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick

Last edited by four5six.pixel; 05-18-2016 at 01:15 PM.
09-05-2015, 11:50 AM
#6
Joined: Jul 2015
Location: UK
Posts: 71
New gameplay video

New gameplay video showing a couple of the levels:

Since last update a lot has been going on under the hood as well as creating the levels etc.

- Some subtle lighting has been added to give a little more atmosphere
- Player collision animations updated
- Composed a completely new music soundtrack (fiddling with the bass on the old one was't working out)
- Lots of techie stuff under the hood. At the moment the game is hitting about 30% cpu on an iPhone 4s, so there is going to be tons of room to add extra polish later.

I've re-written and hugely optimised my routines since Medieval Monsters, so I'm getting a lot more performance and room on this game despite it being much more technically challenging.

Currently putting together the level completion scene and score bonuses.
The new soundtrack is still only 50% complete so that will be extended soon.

I have a lot of the other levels planned and designed on paper. So head down for some drawing and coding!

All feedback, gameplay suggestions etc very welcome as ever

(p.s. how do I do an embedded youtube video instead of just a link on the forum?)
Edit: Thanks to fractures for info on getting the video embedded

Last edited by four5six.pixel; 05-18-2016 at 01:16 PM.
09-06-2015, 07:34 AM
#7
I think it looks awesome. More variety in the backdrops would be welcome - though you're the artist! Digging the style all the same. Also: can you change your ship?

That's how it starts. The fever. The DOOT DOOT
Waiting for: Fugl|Shockwave, Darkside|Thumb Drift|WOTA:Wolves of the Atlantic
09-06-2015, 10:55 AM
#8
Joined: Jul 2015
Location: UK
Posts: 71
Hi Cmdr,
Thanks!

The video is of 2 different levels. There will be a whole lot more levels in the finished game, each will be uniquely designed and coloured.

I haven't decided yet on the ship, whether it will have upgrades or different ships available or whatnot. But it's definitely on the consideration list.

Cheers,
F5SP

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick
09-17-2015, 11:00 AM
#9
Joined: Jul 2015
Location: UK
Posts: 71
Project update...

Got the code converted over to run on iOS9, Xcode7 and Swift 2 last night.
It was all a bit of a faff to get it up and running again, but everything works fine now - except some lighting issues which looks like an iOS9 bug at the moment.

On that note - SpriteKit and iOS9 appears to be very buggy right now. Had to code around some issues that have cropped up, and the CPU usage is a little higher under iOS9. It looks like lots of devs are seeing the same kinds of issues.

Hopefully these things will be tidy up by Apple soon.

Anyway, aside from that it all runs nice and smooth ...

In terms of gameplay, I want to have some sort of score grazing going on (this is already slightly implemented, but I want to extend it a little). Also I'm going to be adding end level skill score bonuses. Which should sort the the men from boys and women from the girls

Some exciting news updates coming soon too.....

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick
09-18-2015, 02:13 AM
#10
Joined: Jul 2015
Location: UK
Posts: 71
Thread title change.... No need to hide what this game is about

Four5Six Pixel
Makers of Hyper Sentinel by Andrew Hewson
@four5sixpixel
@hewsonjoystick