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Diversity within the AppStore

07-26-2015, 08:19 AM
#1
Joined: Apr 2015
Posts: 290
Diversity within the AppStore


With the AppStore slowly but surely growing into a more reputable gaming market place, I wonder, in your personal opinion, exactly how diverse In Genre is the AppStore?
Which genres haven't been touched on & which are the constant norm?
07-26-2015, 09:13 AM
#2
Joined: Jan 2012
Location: Philippines
Posts: 22,194
With the fastest growing library compared to other gaming systems, this seems to have the most diverse. Having access to touchscreen, tilt, gyro, and location services adds to the diversity (even though it doesnt always mean the games are good).

The only thing i can really think of that isnt entirely covered is an oculus type of interaction. There are attempts, but none that offer the same quality. Not yet at least.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

07-26-2015, 09:45 AM
#3
Joined: Apr 2015
Location: Arendelle
Posts: 654
There's a shortage of bird dating sims. We can fit devices into our pockets that are thousands of times more powerful than the computer that got us to the Moon, and you're telling me I can't even date a pigeon?

Last edited by Elsa; 07-26-2015 at 01:32 PM.
07-26-2015, 11:05 AM
#4
Joined: Apr 2015
Posts: 290
Quote:
Originally Posted by Elsa View Post
There's a shortage of bird dating sims. We can fit devices into our pockets that are thousands of times more powerful that the computer that got us to the Moon, and you're telling me I can't even date a pigeon?
There is an Eagle simulator on the AppStore... And you can make babies. So I guess it is pretty damn diverse haha
And yes oculus type immersion (VR) isn't covered much at all, but with YouTube new 360° feature, Google cardboard support & some new VR games coming in sure it'll increase

Last edited by jgeirge; 07-26-2015 at 11:12 AM.
07-26-2015, 12:30 PM
#5
We can never have enough "art games" (for want of a better phrase) in my view. ALL games are art, just like all movies, but some are more artistic than others. By "art games" I mean ones where traditional gameplay concerns are not the point, but rather the experience. Year Walk might be an example; maybe Enviro-Bear 2010. (Dear Esther is a great example, but is only on PC/Mac.) Also Tale of Tales is known for making them, and has a few iOS titles.

Quote:
Originally Posted by Exact-Psience View Post
The only thing i can really think of that isnt entirely covered is an oculus type of interaction. There are attempts, but none that offer the same quality. Not yet at least.
I have finished an iPhone VR game that my testers have really loved. It has VERY strong 3D and fast motion, much better sense of 3D than Google's demos, yet the purpose of my experiment was to achieve that without motion sickness. The experiment succeeded, so I will release it, even though I intended it as my own private test.

It will be free (too small a niche to make any money, plus it's barely a game--mostly just fun flying around). The link in my signature has more about my iPhone VR efforts, if anyone's interested. Including my homemade lego Google Cardboard headset. (But I'd welcome recommendations on a commercial alternative with a strap.)

I don't have a title for it yet; I'm waiting to release until I finish my first iOS game ("Scree," non-VR) so that the free VR game can include a little message promoting Scree.

iPhone detail levels, of course, cannot reach the maximum possible with an Oculus Rift and a big gaming PC/Mac. But I have an Oculus Rift horror title in progress, which I now hope to release (with the VR being optional) for iPhone/iPad as well. If the detail can't be the same on all platforms, I hope to at least make it very good.

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)

Last edited by Adams Immersive; 07-26-2015 at 12:33 PM.
07-26-2015, 12:35 PM
#6
Joined: Jan 2015
Location: Liberty city
Posts: 2,767
Quote:
Originally Posted by jgeirge View Post
There is an Eagle simulator on the AppStore... And you can make babies. So I guess it is pretty damn diverse haha
And yes oculus type immersion (VR) isn't covered much at all, but with YouTube new 360° feature, Google cardboard support & some new VR games coming in sure it'll increase
Lol loved your response Jgeirge I guess I just dislike when someone tries to steer away from the serious question threads with a trolling type remark just to get a response.

I've switched my gaming from consoles to strictly mobile recently because of all the diverse games the App Store has to offer. I grew up with every game system since NES. Now that I'm busy with family work and no time to do what I have my whole life , the mobile app stores fit my gaming life perfect. And because of the games made their are so many new genres of games being created what I thought were my favorite genres were just because that of what I was limited to on consoles .
07-26-2015, 03:35 PM
#7
Joined: Dec 2009
Location: U.S.A., earth
Posts: 215
Diversity's good enough. Some of those could be subcategorized.

I'd add another category by the name of "board games". Many in the board gaming community's gotten iOS devices, especially Ipads for that reason alone.