★ TouchArcade needs your help. Click here to support us on Patreon.
App description: A unique puzzle game never seen before!
Get the exact timing on the congested road so that characters do not crash with each other and fire!

2 players are supported with one phone. When bored, play with a friend~

Characters run to the opposite side, located across the street.
The more you release, the timing gets more breathtaking!

If you fill all the numbers the floor is cleared!

A more difficult boss awaits in every five floors.

If you pass Cross !
If you fail Crash !

Strange dreams. Flying chicks, buses and cars.
Create a world of infinitely repeating dreams.

ransuz's comments:


+ Download link :
iOS -
https://itunes.apple.com/app/id1012947885

+ Social Network
FaceBook > https://www.facebook.com/958719140846336
Twitter > https://twitter.com/ransuz





Update 5.4
* 2player mode improved (score system)
* icon changed
* tutorial improved
* "?" tile added
* level of difficulty down

.
07-27-2015, 07:17 AM
#2
Joined: Jun 2015
Posts: 26
icon will be chage

will be update in 4.8version - icon change & can purchase remove advertisement
Attached Images
 

Last edited by ransuz; 07-27-2015 at 07:28 AM.

07-28-2015, 12:36 AM
#3
Just, I see this post. When I read upcoming game, I feel like good
And I get it from appstore. It's so cute and simple play for short time.
I'll feedback more plays.

http://www.afeel.biz
Army Wars Defense, Jean's Boutique, AllStar Pro Baseball, Dream Travel Agency, AquariusTD, Monster Zombie, etc
07-28-2015, 11:17 PM
#4
Joined: Jul 2015
Posts: 10
The chicken in the app icon looks so cute! Downloading it now.
07-29-2015, 12:31 AM
#5
Joined: Jul 2015
Posts: 15
Spent about half an hour trying this out in between rounds of Agar.io, and I really enjoyed it!

I'm curious how the idea came to you and how you approached designing and documenting the project.

My only concern is that it felt like the map would spin randomly; obviously this is intended, and likely designed to stop players from haphazardly swiping every lane straight away, but I wonder if there is a way to encourage more risk-reward style gameplay with the rotating. Maybe having a countdown timer so that players have to prepare for the rotate, and the levels could spawn more traffic with each rotation?

Otherwise, great job!
07-29-2015, 07:49 AM
#6
Joined: Jun 2015
Posts: 26
thanks AFEEL, Inc
i'll update contents continuously
07-29-2015, 04:07 PM
#7
Joined: Jun 2015
Posts: 26
Quote:
Originally Posted by mahoganygoo View Post
Spent about half an hour trying this out in between rounds of Agar.io, and I really enjoyed it!

I'm curious how the idea came to you and how you approached designing and documenting the project.

My only concern is that it felt like the map would spin randomly; obviously this is intended, and likely designed to stop players from haphazardly swiping every lane straight away, but I wonder if there is a way to encourage more risk-reward style gameplay with the rotating. Maybe having a countdown timer so that players have to prepare for the rotate, and the levels could spawn more traffic with each rotation?

Otherwise, great job!


i impress by your reply
rotate system is not random. it"s turned every 3times. and player can check. it is turned when right bottom's characters r all consumed
but it is fail to enlighten player
so i'll think about apply your idea thx

and i was referenced this video

Youtube link | Pop Up


and start make


i thought that game need simple rule for mobile play.
so determine 4direction rule.

and this is first version.

Youtube link | Pop Up


but this version had Cheap trick
trick is just shoot the character only 2 lane on right.
then all player can clear infinity.

so i think about solution in 7days...
conclusion was it must induce shoot to another lane
and floor's number system is addition


Youtube link | Pop Up




sorry for my bad english skill.

thx~

Last edited by ransuz; 07-30-2015 at 05:27 AM.
07-29-2015, 06:08 PM
#8
Joined: Jul 2015
Posts: 10
Great game!

I have to say I really enjoy the game. It is a lot of fun.

The only thing made me confused is if I put 2 vehicles into one line really fast, they will run into each other immediately and game over. Is that a part of design?
07-30-2015, 05:34 AM
#9
Joined: Jun 2015
Posts: 26
thanks and i curious your opinion

Quote:
Originally Posted by aries_lee View Post
I have to say I really enjoy the game. It is a lot of fun.

The only thing made me confused is if I put 2 vehicles into one line really fast, they will run into each other immediately and game over. Is that a part of design?
i happy to u enjoyed it
yes i know that problem. and that was on purpose.
the cause is speed. chick is slower than car.
but i thinking about roll back to all same speed.
i curious your opinion.
how do you think?
07-30-2015, 06:03 PM
#10
Joined: Jul 2015
Posts: 10
Quote:
Originally Posted by ransuz View Post
i happy to u enjoyed it
yes i know that problem. and that was on purpose.
the cause is speed. chick is slower than car.
but i thinking about roll back to all same speed.
i curious your opinion.
how do you think?
I think you could either put them into the same speed or put some more demonstration in your tutorial to show that fact. Btw, I liked your way to do tutorial. However, I think it is not so clear to me that I can not understand how to play it by just watching the tutorial. It's probably just me. But I think you do not have to use video for the tutorial, instead, you can show some really simple icons in the first time when people play the game, for example, a hand that is touching the button where you can place a vehicle.