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In App Purchase game upload problem with Google

07-27-2015, 10:46 PM
#1
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
In App Purchase game upload problem with Google

I posted this before but to this day we still have not solve how to upload an in app purchase game on google play. We have no problems with iTunes and with China but for some reason we keep getting an error message with google. Has anyone had the same problem and how did you solve it? Do you have to use a Windows computer, or VPM seeing that we are in China? Is there a contact phone number with google that we can call to get some help? Any info will be a blessing.
07-28-2015, 02:51 AM
#2
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
There has to be a help number with google. If you got it please let me know. I want to have this problem fixed so I can move on with other in app purchase games.

07-28-2015, 04:14 PM
#3
Joined: Aug 2013
Posts: 1,065
You realise this is virtually impossible to solve with the level of detail you are giving...

If your coder isn't up to it then there are plugins for most environments which do it fairly automatically for you. I somewhat would guess it isn't because you are in China because google would throw back an appropriate error message if it was.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
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07-28-2015, 11:53 PM
#4
Joined: Aug 2014
Posts: 111
Quote:
Originally Posted by Destined View Post
You realise this is virtually impossible to solve with the level of detail you are giving...

If your coder isn't up to it then there are plugins for most environments which do it fairly automatically for you. I somewhat would guess it isn't because you are in China because google would throw back an appropriate error message if it was.
Yeah what tech are you using to develop with?

Check out my Dev Blog!
Follow me on Twitter @KaizenGameDev
07-29-2015, 05:59 AM
#5
We need more information:

+ What tech are you using? (Unity, NDK+GL, Java+GL, Unreal etc etc)
+ How are you compiling it? (Android Studio, ANT build, Eclipse etc etc)
+ What is your buggy code sample?
+ What error message is it returning?

Android is a lot more diverse in how you can create apps than iOS is. We will need as much information as possible or we cannot help you. Furthermore, this is a mainly iOS focused forum so you might find that most folk just don't know much about Android.

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07-30-2015, 05:16 AM
#6
Joined: Nov 2014
Location: China / Canadian
Posts: 605
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Sorry for taking so long. The error message we get is this: Error: Problem setting up in-app billing: lab Result: Error checking for billing v3 support (response: 3:Billing unavailable)

We used Coco 2dx

Last edited by 1stSPIN; 07-30-2015 at 05:19 AM.
07-30-2015, 06:29 AM
#7
Joined: Jun 2015
Posts: 15
Google will refer you to there guide.
http://developer.android.com/google/...ing/index.html
07-30-2015, 07:50 AM
#8
Joined: Sep 2014
Posts: 102
Is the Google Play app fully up to date on the device(s) you're testing the IAPs on?
07-30-2015, 08:32 AM
#9
Maybe do a reinstall of your Android SDK and ensure that the Google Play Services API is up to date?

Tom Bowen, Thinkerton Games
www.thinkertongames.com
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Cubix Challenge
07-31-2015, 09:51 PM
#10
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Thank you for your suggestions. I will try them and hopefully one of them works.