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Anyone know much about isometric 2d images vs non isometric?

08-02-2015, 08:49 PM
#1
Joined: Oct 2014
Posts: 62
Anyone know much about isometric 2d images vs non isometric?

Apparently using isometric game/map designs is better for projecting 3d images from 2d animations.

I'm just wondering what's the difference between using a square design vs isometric (diamond)... Why can't I use the same 2d animations on a square shaped map?
08-04-2015, 01:23 AM
#2
Are you talking about having a world rotated 45 degrees around the Y axis as opposed to having the world parallel to the X axis?? Personally I don't see that much difference and it depends on the game. We are right now making a game where the world is not rotated 45 degrees. I think it really comes down to the type of game. A god game or an RTS I would think an isometric map is better as it shows 2 sides of things as opposed to just the one side.

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08-04-2015, 10:07 PM
#3
Joined: Oct 2014
Posts: 62
That's exactly the answer I was looking for, thanks!