★ TouchArcade needs your help. Click here to support us on Patreon.

Sentinel Command - upcoming strategy game for iPad

08-03-2015, 04:48 PM
#1
Joined: Feb 2014
Location: seattle
Posts: 45
Sentinel Command - upcoming strategy game for iPad

Hello all,

I'm the developer for Sentinel Command, the newest iOS strategy game from GamerNationX studio. It's a mix of real time strategic simulation and tactical turn-based JRPG style combat. The game will be available in the app store on August 13th, 2015, for the price of $6.99 USD.

Trailer


Details:
Sentinel Command is a sci-fi themed strategy game that blends tactical, turn-based RPG style combat with a real time strategic simulation.

House Daraay has invaded the sovereign domain of House Sedaris. Their goal is simple: take control of the valuable Neoplatinum-rich asteroid fields to fuel their galactic war. As heir to House Sedaris, you are tasked with the defense of the Neoplatinum mining operation.

From your base of operations at the Sentinel space station, you will take command of a small but powerful starship fleet. Protect the mining installations from Daraay raids. Distribute harvested Neoplatinum to your allies in exchange for powerful new ships and upgrades. Develop your ship’s bridge officers from novice crews to seasoned veterans. Customize your fleet to suit your tactics. Seek out and destroy the Daraay bases where they are staging their attacks, and drive them from your domain.

Your House’s survival and the fate of the Galaxy hang in the balance!

** Features a challenging, lengthy campaign with multiple difficulty options to suit your skill level
** 12 Ship Classes, 26 Unique Weapons, and 6 tiers each of Med Bays, Shield Generators, Armories, and Damage Control Systems gives you tremendous flexibility in fleet customization
** The game is a simulation, no two games will play out the same way, adding to replayability and value
** Tactical battles follow the tradition of turn-based JRPGs, with your crew earning experience to unlock 48 different combat abilities
** Deep combat system has component level damage to ship systems such as weapons, engines, bridge, and deflector, as well as injuries to individual bridge officers
** Balance sending Neoplatinum to aid the galactic war effort with meeting your own immediate needs of keeping your fleet well-armed and equipped
** Designed specifically for iPad with touch controls in mind
** No IAP - you are purchasing the full game

Last edited by darkludus; 08-03-2015 at 04:50 PM.
08-04-2015, 02:51 AM
#2
Joined: Jan 2011
Location: England
Posts: 1,331
Damn iPad only

08-04-2015, 02:26 PM
#3
Joined: Aug 2014
Posts: 271
Looks deep and goes premium, that's enough for my attention.
08-04-2015, 03:42 PM
#4
Interesting UI choices!

Making apps and taking naps since 2013. Protect the sloths and the environment.

Our hottest game: King Rabbit

Our flagship game: Furdemption

twitter | website | facebook
08-04-2015, 09:16 PM
#5
Joined: Jun 2015
Posts: 5
Multiplayer?
08-05-2015, 03:20 AM
#6
Joined: Feb 2014
Location: seattle
Posts: 45
Quote:
Originally Posted by RareSloth View Post
Interesting UI choices!
Thanks! Curious, which UI in particular do you find interesting?
08-05-2015, 03:25 AM
#7
Joined: Feb 2014
Location: seattle
Posts: 45
Quote:
Originally Posted by Cobaltus View Post
Multiplayer?
No multiplayer, it's a single player campaign.

On normal mode, a complete game (victory) takes about 4-5 hours. It is a simulation with RPG elements, so there is replay value in doing multiple playthroughs...no two games play exactly alike.
08-05-2015, 05:09 AM
#8
Joined: Jul 2013
Location: USA
Posts: 1,564
Pocket tactics has a nice write up for this game. You had me at 'strategy'.


http://www.pockettactics.com/news/ios-news/your-watch-is-about-to-begin-sentinel-command-out-on-ipad-next-week/
08-05-2015, 08:07 AM
#9
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,776
Quote:
Originally Posted by klink View Post
Pocket tactics has a nice write up for this game. You had me at 'strategy'.


http://www.pockettactics.com/news/io...pad-next-week/
Just read it as well, looks fun!

Quote:
Originally Posted by darkludus View Post
No multiplayer, it's a single player campaign.

On normal mode, a complete game (victory) takes about 4-5 hours. It is a simulation with RPG elements, so there is replay value in doing multiple playthroughs...no two games play exactly alike.
Curious, what aspects are randomized each play through?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews

Last edited by LordGek; 08-05-2015 at 09:07 AM.
08-05-2015, 11:36 AM
#10
Joined: Feb 2014
Location: seattle
Posts: 45
Quote:
Originally Posted by LordGek View Post
Curious, what aspects are randomized each play through?
The board and initial starting conditions are the same each time. As the simulation runs, little decisions and outcomes shift the direction of events, so that as the game progresses the options you have as the player are different.

Just as an example, at regular intervals there is a war council where three of the five allied provinces will ask for your aid. Which three are random each war council. The different provinces each have different specializations. One produces weapons, while another produces capital starships. If you aid a province, they push back the enemy a little bit and secure more of their industry. This is how you 'unlock' new technology. So on different playthroughs, you may find yourself at the same point in the game with different capabilities - in one you have weaker ships with more powerful weapons, in another you have larger ships that can take a lot of hits but with weaker weapons. This will change the tactics you use in the battles.