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Hedgewars

09-24-2009, 08:40 AM
#1
Joined: Sep 2009
Posts: 22
Hedgewars

Hi there guys, I thought I'd take this oppotunity to present a game to you that's currently in development for the iphone/ipod touch called Hedgewars.

Hedgewars has been around for a while in the form of a free turn based strategy game for windows, linux and mac. You can go and download the desktop version right now from Hedgewars.org and play online against the growing members of our community.

Hedgewars is at heart a multiplayer game where players invent a team of hedgehogs and take it in turns to wage war on enemy teams. Testing your accuracy, strategy and reactions as you use a variety of wacky and fun weaponry to aid you in your task.

Here's an old video of the desktop version.


Youtube link | Pop Up


I want to tell you about some of the key features of Hedgewars.

- Create a completely customizable team, choose their names, flags, forts, voices and dress them in amusing hats and outfits
- Many unique and wonderful weapons to choose from, many never seen before in any game
- Extremely low bandwidth netplay, should work over 3g and possibly even edge!
- 3GS 'Enhanced' version will be able to play against players playing the desktop versions of the game
- Many "gameplay modifiers" allows you to play with your own unique gameplay rules
- Randomly generated and predefined maps, for unlimited number of arenas
- Pass 'n' play
- Strong and scary AI

And much more

This is still heavily in development and we don't yet have a date in mind, but those of you that are interested can practice on the desktop version and find out what we have in store for you.
09-24-2009, 09:03 AM
#2
Joined: Jun 2009
Posts: 10,505
WOW. That. Looks. Really. GOOD.

09-24-2009, 09:45 AM
#3
Joined: Feb 2009
Posts: 6,899
Worms ended up having terrible controls. What about your game? Are you "playing to the strengths and philosophies of the iPhone's unique features" to justify some gimmicky tilt-and-whirl control system or are you actually playtesting the thing?
09-24-2009, 10:00 AM
#4
Joined: Sep 2009
Posts: 22
Quote:
Originally Posted by arta View Post
Worms ended up having terrible controls. What about your game? Are you "playing to the strengths and philosophies of the iPhone's unique features" to justify some gimmicky tilt-and-whirl control system or are you actually playtesting the thing?
Controls make or break a game, and we won't be sacrificing them here.
There will be no tilting or whirling, the controls will be logical, easy to use and ergonomic. At present there are no plans to make use of the accelerometer at all, save for perhaps screen rotation.

That said, I'd be interested in hearing what you guys consider a good control scheme for this kind of game.
09-24-2009, 11:58 AM
#5
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Now that's what I call a clone, but a good looking clone nonetheless. If it plays better than Worms I'm in.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
09-24-2009, 12:24 PM
#6
Joined: Dec 2008
Location: SG
Posts: 3,549
For one thing, we need to be able to zoom in, zoom out, and pan very effectively. Its important for this type of game. When worms first came out, this aspect of the game was so horrid.

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
09-24-2009, 02:54 PM
#7
Joined: Sep 2009
Posts: 22
Quote:
Originally Posted by Prab View Post
For one thing, we need to be able to zoom in, zoom out, and pan very effectively. Its important for this type of game. When worms first came out, this aspect of the game was so horrid.
You can already zoom in and out and panning works too. These are features of the hedgewars engine.
You can see a demo of the zoom feature here:

Youtube link | Pop Up


This is running on the desktop version but the iphone version will work the same.
09-24-2009, 05:30 PM
#8
Looks fantastic!

seems really smooth, i can't wait to try it.
09-24-2009, 05:35 PM
#9
This is what WORMS should have looked like... good performance and adapted much more for iPhone. I'm keeping an eye out for this one.
02-14-2010, 10:25 AM
#10
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
http://www.hedgewars.org/node/1982

Quote:
control scheme for the iPhone version of Hedgewars, and we'd like to ask your opinion on how it should function.