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Best Way to Test Game with a Large Audience

08-24-2015, 08:38 AM
#1
Best Way to Test Game with a Large Audience

In your experience, what's the best way to test your game? My next game I'll be looking to test with a larger audience and I'm looking for the recommended way to go about it.

Tom Bowen, Thinkerton Games
www.thinkertongames.com
Games:
Cubix Challenge
08-24-2015, 04:39 PM
#2
Joined: Aug 2013
Posts: 1,065
Pay them. That is the easiest way.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
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The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

08-24-2015, 08:18 PM
#3
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by Thinkerton Games View Post
In your experience, what's the best way to test your game? My next game I'll be looking to test with a larger audience and I'm looking for the recommended way to go about it.
What do you mean by "large audience"?

100? 1,000? 10,000?
08-25-2015, 07:04 AM
#4
Let's go with 100-500. I'm assuming for those numbers I'll likely be looking to pay a service.

Tom Bowen, Thinkerton Games
www.thinkertongames.com
Games:
Cubix Challenge
08-25-2015, 07:36 AM
#5
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
The best way is to pay them. You could try running a cash contest try to get a few 100 people to play it.
08-25-2015, 03:06 PM
#6
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by Thinkerton Games View Post
Let's go with 100-500. I'm assuming for those numbers I'll likely be looking to pay a service.
Have you considered a softlaunch in a territory like Australia?

You should be able to generate those kinds of numbers organically.
08-27-2015, 02:37 PM
#7
Joined: Aug 2015
Posts: 2
What do you want them to do? I have used SurveyMonkey to get people's opinions on screenshots, but that's not testing the actual game.