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App description: Relentless action in space! How high up the leaderboard can you go?

In Space is a one finger retro score chaser shooter. Blast your way through the history of game graphics. Battle never ending waves of enemies. Defeat the multiple missions to earn score multipliers. Space war has never been so addictive!

- Multiple graphics styles
- Multiple mission type
- Global leaderboard
- Non-stop action
- Makes full use of the Metal graphics API for high performance
- Authentic retro graphics
- Addicting gameplay

Polyfonique's comments:
Very proud to be presenting my new iOS game, In Space. It is a frantic retro score chaser shooter, with what has been described as a 'banging tune'

Comments, suggestions warmly welcomed!

Trailer

App Store
08-30-2015, 10:50 AM
#2
Joined: Jun 2012
Location: Brazil
Posts: 650
The different graphic modes and video filters look really good in that trailer. I wonder about the control options and variety of planets/enemies. I don't suppose there's a lite version we could try before buying the full thing?



08-30-2015, 11:14 AM
#3
Joined: Aug 2015
Location: London, UK
Posts: 5
Thank you very much for the nice comments!
Control wise, it's a one finger touch control scheme, I don't really know what options I could add. I'm open to suggestions though!
There are currently a few different mission types and enemy types, and we will be adding more in future updates. No lite version planned at the moment, maybe in the future.
08-30-2015, 12:06 PM
#4
Joined: Nov 2014
Posts: 3,823
So my question is with one finger, where is the finger placement?

If it's behind the ship pushing it and turning that would be awesome. I'll buy this game in a second!

Billy

Last edited by LordShad0wz; 08-30-2015 at 12:14 PM.
08-30-2015, 12:31 PM
#5
Joined: Aug 2015
Location: London, UK
Posts: 5
The touches change the orientation of the ship (the white circles in the trailer shows where the touch is). In my tests this is the scheme which gave the most accuracy, something indispensable for a shooter!
08-30-2015, 12:52 PM
#6
Joined: Nov 2014
Posts: 3,823
Damn.

I watched the trailer again. I have experience with these types of games, and having the touch point in front of the ship forces me to have my hand in the way. It's difficult to see what's coming at you like that.

Maybe in the future if you can put the touch point behind the ship I will definitely buy the game. Take a look at this other game to see what I mean. Maybe you can understand what I mean:

QB1-0 by Joe Trewin
https://appsto.re/us/Qhi_6.i

Thank you for such a fast reply. Your game really does look fantastic!

Billy

Quote:
Originally Posted by Polyfonique View Post
The touches change the orientation of the ship (the white circles in the trailer shows where the touch is). In my tests this is the scheme which gave the most accuracy, something indispensable for a shooter!
08-30-2015, 03:41 PM
#7
Joined: Aug 2015
Location: London, UK
Posts: 5
Thank you very much for the kind words! Very much appreciated.

Ok, I see what you mean, I'm not making any promise I will add it, but I will try it.
08-31-2015, 05:09 PM
#8
Joined: Aug 2015
Location: London, UK
Posts: 5
So, I have tried your idea, and I have to say, I was not convinced. I think it complicates the control scheme, and it is rather counter intuitive. To be fair, I didn't think the finger got in the way in the first place, and I rather like the immediacy of the control system.
Of course, the only way to find out is to try it

Last edited by Polyfonique; 08-31-2015 at 05:11 PM. Reason: Added one sentence.