★ TouchArcade needs your help. Click here to support us on Patreon.

Announcement: Kickstarter Campaign to raise funds to update IOS App Music Ear Trainer

08-31-2015, 11:48 AM
#1
Joined: Aug 2015
Location: Saint Thomas, United States Virgin Islands
Posts: 14
Announcement: Kickstarter Campaign to raise funds to update IOS App Music Ear Trainer

I hope I am posting this in the right place.



I am proud to announce that Kickstarter.com has approved a new campaign of mine. It is called Music Ear Trainer (https://www.kickstarter.com/projects...ic-ear-trainer). All funds raised will be used to upgrade and advertise for the Music Ear Trainer IOS App. More information can be funding on the kickstarter campaign page: https://www.kickstarter.com/projects...ic-ear-trainer. IOS development is harder than a taught. I wanted to create an app like Magic Piano but with a musical and educational twisted. Here is the iTunes link for the App: https://itunes.apple.com/us/app/music-ear-trainer/id450864457?mt=8. I will use the funds for myself and a few friend to work full time for a couple of weeks to update the app. I promise to make this paid app go free for a week if my funding goals are meet.

I have been a loyal fan of toucharcade.com for quite sometime. I hope that some of you here can spread the word of this kickstarter campaign. It is only for 7 days.
08-31-2015, 04:14 PM
#2
Joined: Aug 2013
Posts: 1,065
wow. You are asking for a load of money in 7 days for just an update to a simple app. I think you need to be a bit more realistic.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

09-01-2015, 03:47 AM
#3
Quote:
Originally Posted by Destined View Post
wow. You are asking for a load of money in 7 days for just an update to a simple app. I think you need to be a bit more realistic.
My thoughts as well. That is a huge amount of money especially for an update to an existing app. You might need to rethink it.

Roguebox Studios
Like us on Facebook
Follow us on Twitter
Subscribe to our Youtube Channel
Daily pics on our Instagram
09-01-2015, 05:26 AM
#4
Joined: Aug 2013
Posts: 1,065
In addition it would cheaper to just pay a contractor to spend a week updating it properly.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
09-01-2015, 08:12 AM
#5
Joined: Aug 2015
Location: Saint Thomas, United States Virgin Islands
Posts: 14
Thank you for all your help. This is my first Kickstarter campaign. The reason why I am asking for so much is I set a budget for myself and a group of others to work on the app. Plus I factored in Kickstarters share. I set a date of only a week because we plan to start in the middle of the month if successful. I kindly ask my fellow Toucharcadians to share my kickstarter. Any amount donated will be greatly appricaited.
09-02-2015, 10:49 AM
#6
Joined: Aug 2015
Location: Saint Thomas, United States Virgin Islands
Posts: 14
Quote:
Originally Posted by Destined View Post
In addition it would cheaper to just pay a contractor to spend a week updating it properly.
Hopefully if this campaign is successful I can do so.
09-02-2015, 04:28 PM
#7
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by timbojill View Post
Hopefully if this campaign is successful I can do so.
But you would only need a couple of K to do that not 200K.

200K is ridiculous for an update to a simple mobile app. It is so far above market rate that nobody would possibly back this. In general successful kickstarters ask below market rate not above.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
09-03-2015, 08:04 AM
#8
How did you get the $200,000 figure? That is a pretty extreme number. What are some of the costings? Is it just for wages?

Roguebox Studios
Like us on Facebook
Follow us on Twitter
Subscribe to our Youtube Channel
Daily pics on our Instagram
09-03-2015, 09:37 PM
#9
I guess that amount is to pay the dev back 20x what he had already spent?
09-04-2015, 11:34 AM
#10
I would suggest studying Kickstarter before starting a campaign next time. You truly need to understand why people back things and you need an audience to back it, not just random people to discover it and back it. The world doesn't work like that in 99.99% of situations. That's like TA asking for people to back their Patreon if they had no followers, let alone asking for people to back their Patreon on a community forums that caters to music apps... what? With that said TA is probably not the best forums to promote this app. I would start with Reddit. Think about your audience, your product and set a realistic goal if you have a following. Also presentation is huge and your presentation is a bit lacking on Kickstarter. If you have no following then don't even bother with Kickstarter. I write all of this to help you understand how to improve in case you want to try again in the future. Best of luck!