★ TouchArcade needs your help. Click here to support us on Patreon.

Super Piggy Punch - Looking for Developer Beta Testers (iOS)

09-01-2015, 11:37 AM
#1
Joined: Mar 2015
Location: Florida, USA
Posts: 25
Super Piggy Punch - Looking for Developer Beta Testers (iOS)

Update: May 2, 2016

We're releasing in just TWO days, May 4th! Here are some promo codes in case any developers want to check it out. If you can, give us a tweet on launch day this Wednesday!


J7N9KLXTT9NK
J3NXLYHNYMW3


April 23, 2016

Hey,

We're currently looking for other developers (or anyone else interested) to beta test an alpha version of our game. Here is what the game looks like:





We're looking to get feedback on the game for things like game mechanics, controls, art, etc. If you are interested, please send me your email at workhorsebytes@gmail.com and I will send a beta invitation. (Playable on iOS devices)


4/23/2016

Game's been submitted and set for release on May 4, 2016!

Last edited by fizzyfrosty; 05-02-2016 at 12:41 PM. Reason: Some promo codes.
09-01-2015, 11:45 AM
#2
35mb gif ;o

09-01-2015, 03:35 PM
#3
Joined: Mar 2015
Location: Florida, USA
Posts: 25
Oh man, I didn't realize it was that big! If you don't mind me asking, how did you find out the file size? I need to fix this.
04-22-2016, 01:01 PM
#4
Joined: Mar 2015
Location: Florida, USA
Posts: 25
Okay, working gifs! Anyone still interested in beta testing (available on all iOS devices), feel free to send us an email at workhorsebytes@gmail.com
04-23-2016, 12:42 PM
#5
Joined: Apr 2016
Location: Prague, Czech Republic
Posts: 27
Hey, I've sent you an email. I have a few minutes to spare and hopefully my feedback will help you a bit. Is testing through Crashlytics or just pure and simple invite?

Semi-hardcore gamer & "Herald of Mobile Gaming" from Mingle Games, helping out fellow indie devs however I can .

Goodie for TouchArcaders -> Dreamy instrumental OST from Calming Lia.
04-24-2016, 11:18 PM
#6
Joined: Mar 2015
Location: Florida, USA
Posts: 25
Cool, I sent you a TestFlight invitation. You have to download Apple's TestFlight app, and you will be able to install the app from there. Let me know if you have any questions or run into any problems!
04-26-2016, 10:19 AM
#7
Joined: Apr 2016
Location: Prague, Czech Republic
Posts: 27
Okie, so I've had some free time and I've tried Super Piggy Punch. It's a fun game :-).

... but I have some feedback for you to polish:

Controls -> I've instinctively tried to move the piggy up and down by dragging my finger above or under it. As you can imagine, it posed a few control related issues and it took me a few tries to get used to your intended controls. It also seemed that the piggy reacted pretty sluggishly to the direction change right after delivering the "tail-punch".

In-game UI -> I was wondering how far do I still have to run, maybe add some sort of meter to illustrate how far along I am on the track?

Menu UI -> Rubber balls in menu need to be a little more descriptive and maybe remove leaderboards/rate from Achievements and move it elsewhere. It seemed out of place in the middle of various achievements.

I hope it helps and good luck!

Semi-hardcore gamer & "Herald of Mobile Gaming" from Mingle Games, helping out fellow indie devs however I can .

Goodie for TouchArcaders -> Dreamy instrumental OST from Calming Lia.
05-01-2016, 01:38 PM
#8
Joined: Mar 2015
Location: Florida, USA
Posts: 25
Awesome, thanks for the feedback! We'll take a look at those elements and consider some possible adjustments. Thanks so much!
05-01-2016, 03:08 PM
#9
Joined: Apr 2016
Location: Prague, Czech Republic
Posts: 27
@fizzyfrosty: Any time, what I've described were just my impressions from FTUE. It can be different from person to person. Maybe implement Appsee or some alternatives to get better insights?

Semi-hardcore gamer & "Herald of Mobile Gaming" from Mingle Games, helping out fellow indie devs however I can .

Goodie for TouchArcaders -> Dreamy instrumental OST from Calming Lia.
05-02-2016, 12:38 PM
#10
Joined: Mar 2015
Location: Florida, USA
Posts: 25
That's a good suggestion. I heard someone else trying to implement that some time ago. Maybe I'll give it a shot for the next round of testing for an update.