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Graybles - A game about many perspectives

09-08-2015, 05:37 AM
#1
Joined: Jun 2012
Posts: 57
Graybles - A game about many perspectives



A multi perspective game, where you play with mixed screens of different angles and views, in a 3D/ 2D environment.




Youtube link | Pop Up

check more on twitter



Multiple perspective brings an unique way to play and understand the world. It all happens in a 3D environment but with different 2D views. You can move our hero by touching any screen, allowing to access certain areas that cannot be reached with only one view. Because of that, a lot of mixes can be made: top-down with side views, diagonal perspectives that hides objects or even first person view with 45º angle.








Right now Graybles has 8 fully playable levels with the 'many perspective' experience. It took me 8 months to develop, including art and everything game design and programming. I expect to release in 2016 and have some help with art and sound.








It has been very hard to build every level, but very rewarding! Each one has it's own way of undestanding, requiring time to mix perspective puzzle design and level design. I've been using some game design principles like kishōtenketsu as showed by Koichi Hayashida and something I'm calling “pattern ‘two and a half’”, which I would like to talk more about it later.








It'll have 40 levels, and 10 playable characters. Each character can be played in 4 levels. We will learn about each character in the beginning and at the end of their worlds. I want something more humorous for them, so expect some jokes on the way!








Outside the main game, I want to implement something like collectible cards. Cards can be exchanged when the player collect enough 'Red Gifts', that she gets in the main game.








I'm Daniel Marques, I've been doing games for fun for the last years on my own, while keeping my full time job, here in Brazil, doing mobile apps. I'm the only one doing the game, including programming, game design and art. As you could see, I'm really not good at art and I need help.








Summing up:

- A lot of screens with each one showing a different angle of the level. Got it.
- 8 levels ready.
- The name Graybles is a tribute to an 'Adventure Time' episode.
- As I'm a huuuuge fan of AT show, I'm dying to make a funny game.
- 40 mind-bending levels and 10 characters.
- Collectable cards.
- A lot of work to complete.
- Definitely not good at art nor composing. (Yes, I need help)
- Still doing in my spare time.
- Still want to release in 2016.

That’s it, I hope you're liking what you're seeing! It has been a great experience as game designer to develop Graybles and a real pleasure. (besides all work)

More to come in the next months! =)


check more on twitter

Last edited by dmarqs; 01-18-2016 at 01:48 PM.
09-08-2015, 05:49 AM
#2
Joined: Jun 2011
Posts: 3,702
Looks cool

Game center:dreadnokv1/ Twitter:@dreadnokv1
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09-08-2015, 11:09 AM
#3
Joined: Aug 2015
Location: Arizona, United States
Posts: 69
Really cool stuff!
09-08-2015, 03:32 PM
#4
Joined: Apr 2015
Posts: 3
Looks promising!

Looks really cool!

Last edited by Miguel_M; 09-08-2015 at 03:52 PM.
09-10-2015, 04:30 PM
#5
I am definitely keeping track of this one. It looks very nice!
09-12-2015, 10:19 AM
#6
Joined: Nov 2012
Location: ID
Posts: 1,608
nice game design concept.. good luck

Game Center ID: copaeci
09-14-2015, 05:35 AM
#7
Joined: Jun 2012
Posts: 57
Thanks everyone! It's been awesome to have your feedback. I'm going to keep you updated as the development goes.

In this week I finally started to work with level 3. As you can see in the image below, there is a lot of multi-view puzzles yet to be explored.

This time, the level took a different approach- it can be played more with just 1 view, and using the others as supporters. You have to understand how everything is properly connected this time, it's a bit more complicated than the other levels.

09-14-2015, 08:51 AM
#8
I am definitely keeping an eye on this
How do you control on the main character?
09-14-2015, 02:05 PM
#9
Joined: Jun 2012
Posts: 57
Hi Sponggy!

The hero can be controlled by touching the level. It's going to make the character go to that direction.

There isn't a way to go to the Door without going resolving some puzzles first. In this third level, you can finish without getting any items, but you can't go without resolving the level puzzles. (the multi-view puzzles)

I've been very grateful doing this game because I'm always have to build something around multi-view puzzles and the actual level puzzle of the stage. That's bring a lot of nice options to make fun. =D
09-21-2015, 05:47 AM
#10
Joined: Jun 2012
Posts: 57
Hi everyone!

Thanks for the nice comments! It's very important that you're like what you're seeing, so, I know I'm in the right path.

Ok, after some user tests in this week for level 3 and some adjusts, finally finished it. As I'm getting more experienced with the game, things got a little faster now. Still has a lot to code, just using what I already have.

Notice about art:
It's not my strongest part. I'm trying not to focus in it right now, just want to explore what it could be done with multi views. Possibly, after that, I'll start to look around someone to help. =)

Ok, for this next week, the job will be on a 'How to' level. Will use the first tileset for this, as it's something more simple and quick. It's going to start with just 1 view and, as the hero touches the switch, it will show the other from above. Here's a first image of just 1 view.



See you next week with more updates! (Or before that, how know)

Last edited by dmarqs; 09-21-2015 at 01:23 PM.