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iPhone: [Starship Defense] Free for 2 days

09-26-2009, 09:11 AM
#1
Joined: Jul 2009
Posts: 31
[Starship Defense] Free for 2 days

3. iTunes Link
iTunes Link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328540707&mt=8

App: Starship Defense
Developer: BLUE WIND
Price: [Sale Event] $1.99 --> $0.99

** update 1.0.1 out
What's new
1) Modified weapon can not attacked when showed tips.
2) Skip prologue
3) Unlimited stage(for now is 99 level) and minor bug fixed.

If you send a various suggestion about the starship to us will reflect to game swiftly.
Please send your comment to us anytime. Thanks

--> hongdoo@abluewind.com


1. Screenshots:











2. Description:
----------- 50% Sale ------------
For a limited time. Buy it now.
---------------------------------

✔ Description
Starship is new Defence game which united the “RTS” and “Shooting” feature
We invite you to come into starship’s new wars.
Feel out the competitive wars in which you play on the space.

✔ Scenario
The abundant Barukan planet was ruined by crashing into a minor planet in 2009
And few surviving Barukan people began to roam around the space.

In 2077, they finally found a blue planet,
the Earth, a planet full of resources. They started invading the Earth for survival.

✔ Objective
• Using the 'Starship', a science crystal of Earth, to stop the outer space’s attack

✔ Tip
• The unit from factory will take in good power to our forces
• Please reload the weapon in case of urgency.
• Upgrade various weapons to fight with strong competitors

✔ Developer's comment
• Designer
We have tried our best to make a interesting game.
We promise to give big, interesting and steady updates

• Programmer
If you find the game bug or have an advice
visit the following address anytime
http://twitter.com/woonsung

• Artist
It may not be THE best yet, but we are doing our best.
If you want to send advices to me
Send mail to the address: cheri502@naver.com

✔ Next update contents spec
• Update Boss Stage
• Update New Stage


3. iTunes Link
iTunes Link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328540707&mt=8


If you send a various suggestion about the starship to us will reflect to game swiftly.
Please send your comment to us anytime. Thanks

--> hongdoo@abluewind.com

Last edited by markds; 02-20-2010 at 09:37 AM.
09-26-2009, 01:05 PM
#2
Joined: Jun 2009
Location: Connecticut, USA
Posts: 359
Well...

I picked this up as a sale event and have played about 10 minutes worth after reading the "Guide".

And I really hate to beat dead horse to glue as I know this was done in the original thread. And, I do consider my self very accepting of the language issue, but the guide's language makes understanding the game very, very challenging.

I know the developer responded in the original thread regarding fixing this, but I do urge that they do it post haste. It is not just a minor annoyance, to me it feels like a distraction. You would have to read the guide and the button text to truly understand this, and I cannot stress it enough in words alone.

I am not ridiculing the developer in any way, I am saying that it detracts from the gaming experience.

That point made, the game itself seems solid, however...

If language barriers are not "cute" or "fun" to you, I suggest staying away until it is fixed.

Personally, I can play the game but I have never seen a game with a translation this awful.

Munkie!

Looking for a cool sig.

09-26-2009, 01:12 PM
#3
Joined: May 2009
Location: The Underworld
Posts: 9,230
dev, there are definitely a lot of awesome people here on TA that will gladly help you out with translation if you want it

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
09-26-2009, 02:34 PM
#4
Joined: Jun 2009
Location: Connecticut, USA
Posts: 359
Quote:
Originally Posted by Devilishly Good View Post
dev, there are definitely a lot of awesome people here on TA that will gladly help you out with translation if you want it
DG... as I was playing the game that is what I was thinking. As I read each line, I was translating in my head how it could be said properly.

Munkie!

Looking for a cool sig.
10-04-2009, 10:50 AM
#5
Joined: Jul 2009
Posts: 31
** update 1.0.1 out
What's new
1) Modified weapon can not attacked when showed tips.
2) Skip prologue
3) Unlimited stage(for now is 99 level) and minor bug fixed.
10-04-2009, 10:54 AM
#6
Joined: Feb 2009
Posts: 2,513
Quote:
Originally Posted by markds View Post
** update 1.0.1 out
What's new
1) Modified weapon can not attacked when showed tips.
2) Skip prologue
3) Unlimited stage(for now is 99 level) and minor bug fixed.
but no change in the translations ?

which seems to have been everyones complaint since this first came out.

Stop viewing Signatures
->editoptions->Scroll down to "Thread Display Options"->Uncheck "Show Signatures"->Scroll down, hit "Save Changes"
10-05-2009, 10:51 AM
#7
Joined: Jul 2009
Posts: 31
Quote:
Originally Posted by soup View Post
but no change in the translations ?

which seems to have been everyones complaint since this first came out.

We reflect the translation to this update.
Thank you. ^^
10-05-2009, 11:51 AM
#8
This game looks great I will pick it up once I get some money in my iTunes account
10-05-2009, 12:04 PM
#9
Joined: Dec 2008
Posts: 382
Quote:
Originally Posted by markds View Post
We reflect the translation to this update.
Thank you. ^^
hehe someone should nominate this....huh?oh sorry i was just typing to myself. what were we talking about again?

genres are not to be seen as forms of textual codifications, but as systems of orientations, expectations and conventions that circulate between industry, text and subject.
10-05-2009, 01:08 PM
#10
Joined: Oct 2009
Location: omaha, ne
Posts: 1,442
interesting

the translations are sufficient, at least now. the game seems decent as well. if they keep updating things it could prove to be a good bang for the buck.

it would be nice if the main weapons would grant an extra use every say 3 levels, and/or perhaps a faster recharge between batteries of use.