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App description: "Mavenfall is quite surprising. On the one hand, its an incredibly simple game, and on the other, its rich with strategy." - tradingcardgames.com

Choose your mavens, build their decks, and play your cards right in the battle arena of Mavenfall!

Welcome to a land where heroes band together to do battle in epic combat, where spells and swords pierce deep into the heart of the enemy, and where the arena makes only two promises: glory or defeat. Welcome to magical realm of Mavenfall.

Battle live opponents with a mix of RPG ( Role-playing game) heroes that *you* choose, each with their own set of skills that they bring to the CCG ( Collectible card game) arena. Build unique decks of cards for every hero, giving them access to spells and powers entirely their own. Dominate the competition in this original mix of strategic card games and battlefield miniatures.

ACCESSIBLE GAMEPLAY, DEEP STRATEGY
Mavenfall takes the deep strategy found in the most popular tactical card games and streamlines it, making it accessible to everyone. With plenty of cards, heroes and choices, youll be able to play your Mavens your way but the basics are easy enough that everyone can join in the fun. Mavenfall is CCG redefined.

ASSEMBLE YOUR MAVENS
Unlock 20 different heroes to build your team, each with their own distinct skills and spells that you can use to defeat your opponents and conquer the leaderboards. Choose from Warriors, Mages, Healers and more, then build unique decks that each of your mavens to draw from.

BE STRATEGIC
The mavens, cards, and positions you choose will make every play a different tactical battle experience. Will you put your warriors up front and your healers in back? Should your mage conjure up a creature to protect the entire squad? With endless combinations to consider, what strategy will you choose?

BATTLE LIVE OPPONENTS
Become the master of mavens in online multiplayer battles that unfold in real time. Build the right team to take down real players. Show the Mavenfall community youve got what it takes. Defeat live opponents in the PVP arena and reach the #1 rank to become a Mavenfall master!

PLAY YOUR CARDS RIGHT
With over hundreds cards to choose from, Mavenfall has refined the CCG deck-building process by letting you build a unique deck for every maven in your squad. Use cards specially designed for each maven, never doubting which cards are right for which hero. Enjoy all the fun and customization of a tactical CCG without the stress and time investment associated with traditional deck-building.

Mavenfall is an online game of card battles and glory, challenging you to defeat players from around the world in tactical card-driven combat. Collect heroes and engage in a card game unlike anything youve played before. If youre a fan of TCG ( Trading Card Game) and CCG games, Mavenfall is your next card-based obsession.

Because of the games real-time PVP nature, an internet connection is required.

Mavenfall Official Community: https://www.facebook.com/mavenfall

While Mavenfall can be downloaded and enjoyed completely free, there are optional in-app purchases for players who choose to make them.

IzumiNowa's comments:

Mavenfall

Blue Tea Games US
Genres: Games Puzzle Card
Free


Quote:
Choose your mavens, build their decks, and play your cards right in the battle arena of Mavenfall!

Welcome to a land where heroes band together to do battle in epic combat, where spells and swords pierce deep into the heart of the enemy, and where the arena makes only two promises: glory or defeat. Welcome to magical realm of Mavenfall.

Battle live opponents with a mix of RPG ( Role-playing game) heroes that *you* choose, each with their own set of skills that they bring to the CCG ( Collectible card game) arena. Build unique decks of cards for every hero, giving them access to spells and powers entirely their own. Dominate the competition in this original mix of strategic card games and battlefield miniatures.

【ACCESSIBLE GAMEPLAY, DEEP STRATEGY】
Mavenfall takes the deep strategy found in the most popular tactical card games and streamlines it, making it accessible to everyone. With plenty of cards, heroes and choices, youll be able to play your Mavens your way but the basics are easy enough that everyone can join in the fun. Mavenfall is CCG redefined.

【ASSEMBLE YOUR MAVENS】
Unlock 20 different heroes to build your team, each with their own distinct skills and spells that you can use to defeat your opponents and conquer the leaderboards. Choose from Warriors, Mages, Healers and more, then build unique decks that each of your mavens to draw from.

【BE STRATEGIC】
The mavens, cards, and positions you choose will make every play a different tactical battle experience. Will you put your warriors up front and your healers in back? Should your mage conjure up a creature to protect the entire squad? With endless combinations to consider, what strategy will you choose?

【BATTLE LIVE OPPONENTS】
Become the master of mavens in online multiplayer battles that unfold in real time. Build the right team to take down real players. Show the Mavenfall community youve got what it takes. Defeat live opponents in the PVP arena and reach the #1 rank to become a Mavenfall master!

【PLAY YOUR CARDS RIGHT】
With over hundreds cards to choose from, Mavenfall has refined the CCG deck-building process by letting you build a unique deck for every maven in your squad. Use cards specially designed for each maven, never doubting which cards are right for which hero. Enjoy all the fun and customization of a tactical CCG without the stress and time investment associated with traditional deck-building.

Mavenfall is an online game of card battles and glory, challenging you to defeat players from around the world in tactical card-driven combat. Collect heroes and engage in a card game unlike anything youve played before. If youre a fan of TCG ( Trading Card Game) and CCG games, Mavenfall is your next card-based obsession.

Because of the games real-time PVP nature, an internet connection is required.

Mavenfall Official Community: https://www.facebook.com/mavenfall

While Mavenfall can be downloaded and enjoyed completely free, there are optional in-app purchases for players who choose to make them.












Supported Devices:
  • iPhone
  • iPod-touch
  • iPod-touch-with-mic
  • iPhone-3G
  • iPhone-3GS
  • iPadWifi
  • iPad3G
  • iPodTouchThirdGen
  • iPodTouchFourthGen
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 7.0

Download Size: 137.6MB

09-18-2015, 09:33 AM
#2

09-18-2015, 12:03 PM
#3
Gave the game about an hour of play so far and I like it. The strategy comes into chooses what cards you use with your Mavens. IAP come into play with purchases rare skill cards for your Mavens which obviously make them stronger and buying limited time Mavens it would seem. I was a fan of Fable Age for some time and it looks like Blue Tea has another solid game to play. Give it a try if your a fan of card games, the character animations are fun too.

My ID: 100001558

Game Center & PLUS+ ID: Pro Digious
Dragon Blaze: Prodigious
09-19-2015, 12:03 AM
#4
Joined: May 2012
Posts: 564
Quote:
Originally Posted by Piscinarii View Post
Gave the game about an hour of play so far and I like it. The strategy comes into chooses what cards you use with your Mavens. IAP come into play with purchases rare skill cards for your Mavens which obviously make them stronger and buying limited time Mavens it would seem. I was a fan of Fable Age for some time and it looks like Blue Tea has another solid game to play. Give it a try if your a fan of card games, the character animations are fun too.

My ID: 100001558
Just a note about IAP since it was mentioned above - you can earn everything in game just by playing.

Really having fun with this title.
Just a few complaints, it's in soft launch so that's expected:
It crashes whenever I'm about to win a ranked match..really uncanny and frustrating.
09-19-2015, 04:26 AM
#5
Quote:
Originally Posted by KeKhan View Post
Just a note about IAP since it was mentioned above - you can earn everything in game just by playing.

Really having fun with this title.
Just a few complaints, it's in soft launch so that's expected:
It crashes whenever I'm about to win a ranked match..really uncanny and frustrating.
Thanks guys! We found out some memory saving issue, and they should be patched up in the next iteration.

Feel free to share any feedback on improvement, even specific skills, we are working hard to fine tune and balance this game.
09-19-2015, 06:43 AM
#6
Joined: May 2012
Posts: 564
Quote:
Originally Posted by blueteagames View Post
Thanks guys! We found out some memory saving issue, and they should be patched up in the next iteration.

Feel free to share any feedback on improvement, even specific skills, we are working hard to fine tune and balance this game.
Hey! Thanks for checking in on the forums, always nice to see.
The game runs great, in general, on my iPad mini - animations are smooth, loading times are fast. Matchmaking has been surprisingly consistent for a soft-launched title. I've never had to wait longer than a minute for a game, and usually much faster. The crashing happens about 1 out of 5 games (and always seems to be when I'm about to win lol)

There's so many combinations to be found, and interactions between the Mavens, it's a lot deeper than it may seem at first. So far it seems pretty well balanced but the meta game hasn't been fully revealed just yet.
09-20-2015, 08:37 AM
#7
Joined: Apr 2015
Posts: 7
Started to play this game yesterday. It's a very solid game! At this moment it feels like the CCG version of Dota arena (heroes charge) with some feeling of Hearthstone and Scroll.

About game play, is it possible to choose the target manually if there're multiple valid target,e.g. choose which front liners we want to attack.

Is it possible to do a mulligan in the beginning? Or just start with 3 card less and let us choose which maven to draw from in the beginning.

Also 5 cost cards feels too weak. Most 5 cost cards I have requires combo with other cards. But usually in card games combo cards are low cost, and high cost cards are usually strong on their own.

Have you considered to add more levels in the adventure mode? It actually feels too easy to obtain them now. Especially adding levels that requires special strategy to beat would be nice. Also slow the process of obtaining mavens could give the user more time to get familiar with the one they owns.

Is it necessary to put timer in this game? Actually so far I never deplete the "stamina" because I spend a lot of time read and build the decks. (Especially if you consider this as a card game, since all other famous card games don't have timer)

Can you make it more clear what you are getting from the shop? It's called skill shop but it seems you could also get mavens in it. Can you at least give an estimation of how often you can get maven from the gem shop? It's unlikely I would spend 5$ for one try in gacha without any information. Is it even necessary to put mavens in skill shop considering most maven you can get for free? Would it be better to follow the Hearthstone system, e.g., you could just get those maven through long long grinding (but with certainties).

If you really want to do a gacha system, would it make more sense to put more mavens in it, and have a similar iap system like dota arena/heroes charge?

Just some thoughts

Last edited by nipusa; 09-20-2015 at 10:54 AM.
09-20-2015, 11:24 PM
#8
Quote:
Originally Posted by nipusa View Post
Started to play this game yesterday. It's a very solid game! At this moment it feels like the CCG version of Dota arena (heroes charge) with some feeling of Hearthstone and Scroll.

About game play, is it possible to choose the target manually if there're multiple valid target,e.g. choose which front liners we want to attack.

Is it possible to do a mulligan in the beginning? Or just start with 3 card less and let us choose which maven to draw from in the beginning.

Also 5 cost cards feels too weak. Most 5 cost cards I have requires combo with other cards. But usually in card games combo cards are low cost, and high cost cards are usually strong on their own.

Have you considered to add more levels in the adventure mode? It actually feels too easy to obtain them now. Especially adding levels that requires special strategy to beat would be nice. Also slow the process of obtaining mavens could give the user more time to get familiar with the one they owns.

Is it necessary to put timer in this game? Actually so far I never deplete the "stamina" because I spend a lot of time read and build the decks. (Especially if you consider this as a card game, since all other famous card games don't have timer)

Can you make it more clear what you are getting from the shop? It's called skill shop but it seems you could also get mavens in it. Can you at least give an estimation of how often you can get maven from the gem shop? It's unlikely I would spend 5$ for one try in gacha without any information. Is it even necessary to put mavens in skill shop considering most maven you can get for free? Would it be better to follow the Hearthstone system, e.g., you could just get those maven through long long grinding (but with certainties).

If you really want to do a gacha system, would it make more sense to put more mavens in it, and have a similar iap system like dota arena/heroes charge?

Just some thoughts
We don't have specific targets for gameplay and balance reason. This makes maven order more strategic that way as well.

We're still tweaking the skills, and certain high mana cost cards will get rebalanced But this game structure is a bit different since you can draw 3 cards per turn. The more efficient skills are actually the 2 to 3 mana cards.

We'll revamp shop in our next version. Basically gem draws can get you 6 exclusive mavens - they are only a little bit more powerful, but they open up new metas into the game.

We will make the stamina refill slower during global. Because this is soft launch, we makes things really lenient, including giving free resources.
09-21-2015, 06:36 AM
#9
Joined: May 2012
Posts: 564
Quote:
Originally Posted by blueteagames View Post

We will make the stamina refill slower during global. Because this is soft launch, we makes things really lenient, including giving free resources.
Having a stamina system at all is not good design. There are other ways of monetizing besides telling players "that's it you can't play anymore for 2 hours unless you spend gems".

Why create barriers to actually playing the game? It's a CCG, the monetizing should focus on the cards, and maybe skins, etc. The more people play the more cards they will want, but if you cripple their playtime you will lose the typical CCG'ers interest and money.
09-22-2015, 02:02 AM
#10
Quote:
Originally Posted by KeKhan View Post
Having a stamina system at all is not good design. There are other ways of monetizing besides telling players "that's it you can't play anymore for 2 hours unless you spend gems".

Why create barriers to actually playing the game? It's a CCG, the monetizing should focus on the cards, and maybe skins, etc. The more people play the more cards they will want, but if you cripple their playtime you will lose the typical CCG'ers interest and money.
Hey KeKhan, we've implemented stamina mainly to offset server load and the server cost since we're using two 3rd party servers (one to store data, another to do the sync pvp battles). Should it not be an issue in the future, we can adjust the structure.