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App description: Updated for faster, real-time play. Improved frame rate results in much faster and smoother movement in line with faster rogues and runners. A new real-time combat system allows better control and tuning, but you can still let go of all game controls to pause the action.

Dungeons are redesigned for quicker rogue-like play with a much stronger boss, and his cronies, waiting at the very end. Dungeon layouts, monsters and treasure are all randomized for replayability, and dungeons fill with more monsters as you level up.

You have tons of options. Choose Fighter, Ranger or Wizard. Each requires a different strategy. Also pick Human, Elf, Dwarf or Halfling, as well as gender. Then the Academy Store is always available with a huge selection of armor, weapons and spells to customize your unique hero.

Treasure and experience have been tuned for faster leveling and more equipment purchases to try things out. The Academy has also been shortened to get you into the real world faster.

Missions have also been revamped, but you still have the hero quest to become Hero of the Land. You can use missions to gain coins needed for a purchase, or experience required for the next level. You will also find missions with special equipment rewards.

Now create your hero candidate, graduate with honors, and venture out to beat back the invading horde and their ferocious masters.

metalcasket's comments:

Duneoneers Academy

Fun Spray Games
Genres: Games Adventure Role-Playing
$3.79 NZD


Quote:
Dungeoneers Academy is a mobile game in which players control an avatar from a lowly recruit/trainee into a great hero of the land. Players may choose from two character classes, fighter and wizard. Each class has different strengths and weaknesses, and as such need to be played in their own way.

The Academy Sponsored Merchants Guild are always nearby and have a great selection of equipment, weapons, spell scrolls and potions for you to choose from. Remember that some items are better for one class than the other.

Your avatar will be able to travel 5 regions to explore and plunder the dungeons, increasing their skills and wealth. Dungeon exploration is real-time while combat enters a turn-based system, giving you time to think. You can move and fight at your own pace, slow and cautious or quick and with abandon.












Supported Devices:
  • iPadWifi
  • iPad3G
  • iPodTouchThirdGen
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 6.0

Download Size: 56.7MB

09-23-2015, 04:51 PM
#2
Joined: Dec 2008
Posts: 461
So is the name of the app actually Duneoneers? You spelled it correctly in the description.

09-23-2015, 05:13 PM
#3
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,260
The App Store description doesn't inspire much confidence, but the screenshots far more so.

Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
09-23-2015, 05:16 PM
#4
Joined: Jul 2015
Posts: 1,267
I think maybe the developers misspelled the name when submitting it? Man that sucks lol well the screen shots are intriguing I love this genre I think I can't resist
09-23-2015, 06:20 PM
#5
Joined: Apr 2013
Posts: 408
Definitely a shame about the name, but I really like the look of the screenshots. Any impressions available from someone who's already bought it?

Like Her Story? Try Contradiction for iPad!

A few favourites: Contradiction. Desktop Dungeons. Til Morning's Light. Knights of Pen & Paper (1+2). Drylands. Paint it Back.
09-24-2015, 12:34 AM
#6
Joined: Aug 2012
Posts: 430
Quote:
Originally Posted by Repulsa View Post
I think maybe the developers misspelled the name when submitting it? Man that sucks lol well the screen shots are intriguing I love this genre I think I can't resist
Hell no, it's Dune-o-neers!

Please come back with some imps when you've played it a little.
09-24-2015, 06:11 AM
#7
Joined: May 2015
Posts: 182
A game that doesn't even check and make sure it's name is spelled right is not going to be a game on my iPad....
09-24-2015, 07:20 AM
#8
Joined: Jul 2015
Posts: 1,267
Kinda reminds me of alchemy dungeons without the crafting and perma death. Might be too easy for hardcore rogue- like fans but a good beginner for those just coming into the dungeon crawling genre or a change of pace for those that need a break from the really hard games. I actually like it
09-24-2015, 10:53 AM
#9
Joined: Mar 2014
Posts: 19
So I bought the game and played a level.

It's a softcore Rogue-like, with a click-per-turn based action system... Fairly standard mechanics here.

The first problem I came across was that the game is all quite zoomed in, so you're only seeing a few spaces at a time through the fog of war, but the map is quite large. So you press quickly to move to get anywhere, but before you know it you've uncovered a mob.

The problem here is that your bow is very strong with unlimited ammo, and if you move a space or two closer to the mob by accident without using it, you make the fight a lot harder.

But then you're left wandering really slowly around a massive dungeon with only a handful of mobs... Which gets boring.

What makes it even more boring is that you have to open every chest and kill every monster to get three stars. Which I could barely be bothered to do on the first level alone.

If it were more zoomed out, if rooms were larger and your avatar smaller, and they remove the 'open every chest and kill every monster' feature this could be okay as a run of the mill rogue with nice graphics.

As it stands it feels like I'm forever trying to wade through a fog of war that's far too close to my nose, to then suddenly find myself next to a spider.

Other stuff. There are two classes. Only tried the fighter - looks to be some ok weapons - but nothing particularly inspiring, scrolls, hp potions, that kind of stuff.

The controls are a bit old school - directional arrows and separate attack buttons that take up a big chunk of your screen. Given the oversized graphics, they could probably have gotten away with just having you touch where you want to move or attack.

I love Rogues, so I might give it another try one day, but I'm not particularly inspired at the moment.

Last edited by mojojojo82; 09-24-2015 at 10:57 AM.
09-24-2015, 12:22 PM
#10
Joined: Jul 2015
Posts: 1,267
I think this could be updated to a great game add some classes, maybe change things up a bit here and there graphics wise it's already blown a few games of this type out of the water and for three bucks it's a great deal. I'm curious to see what happens after the first level I am just getting three stars on every stage and then I am on to level 2