Porting to unity with a new developer?
So we'd like to port Furdemption over to Unity from Cocos2D... But this is going to require a lot of time and effort. We thought this might be a good opportunity to bring another developer on board to work on porting the game. Has anyone had experience with having another person port their game for them? How did it go and what were the challenges? We'd likely try to do rev share as we don't have the capital to fund it ourselves.