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Best platform/engine to make games for iPhone??

10-03-2015, 11:44 PM
#1
Joined: Oct 2014
Posts: 62
Best platform/engine to make games for iPhone??

I've been using Swift/Objective-C to make my last two 2D games for the iPhone. I first worked with storyboards and then SpriteKit, which I enjoyed.

I want to further my experience in programming and creating games. Where should I take my next step? Into Unity?
10-04-2015, 12:57 AM
#2
Joined: Aug 2013
Posts: 1,065
I would strongly recommend unity because it is cross platform, properly supported and not going anywhere.

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10-04-2015, 03:22 PM
#3
Agree with Destined. With your background, Unity really seems like a great choice.
10-05-2015, 04:17 AM
#4
What is the best ice cream? Chocolate or Vanilla?

All engine's have their positives and negatives. it mostly comes down to preference though. For example, I am a C++ guy so any engine I pick would need for me to work in C++. So I would probably use Unreal. That is me though.

From what you have said, I would also recommend Unity. it's cross platform and easy to get things running.

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10-05-2015, 08:35 PM
#5
Joined: Oct 2014
Posts: 62
Thank you all for the insight. I will start on Unity when I get the chance.
10-06-2015, 03:45 AM
#6
It depends a lot on what you want to make.
Unity has a lot of features, but also has a very large footprint.
Flappy Bird will be about more than 10MB if made with Unity
10-06-2015, 10:46 PM
#7
Quote:
Originally Posted by SpiritBomb Studios View Post
It depends a lot on what you want to make.
Unity has a lot of features, but also has a very large footprint.
Flappy Bird will be about more than 10MB if made with Unity
The footprint is only 12-16MB. It's nothing compared to development time saved by Unity and Asset Store.

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10-07-2015, 09:36 PM
#8
In comparison, the original Flappy Bird is about 2-3 MB.
IMO, file size is something actually important for many, especially casual gamers (with 8-16GB devices, or are downloading games on 3G)
10-08-2015, 02:41 AM
#9
Quote:
Originally Posted by SpiritBomb Studios View Post
In comparison, the original Flappy Bird is about 2-3 MB.
IMO, file size is something actually important for many, especially casual gamers (with 8-16GB devices, or are downloading games on 3G)
I agree with this. For a game as simple as Flappy Bird it would be vital to keep the file size as low as possible. Unity is overkill as an engine choice.

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10-08-2015, 07:27 PM
#10
Quote:
Originally Posted by SpiritBomb Studios View Post
In comparison, the original Flappy Bird is about 2-3 MB.
IMO, file size is something actually important for many, especially casual gamers (with 8-16GB devices, or are downloading games on 3G)
I can't see any reason to drop the power of Unity and all its plugins (+ our own tools) for a small game. And most of the modern mobile games are over 30-50MB anyway.

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