Description New World Computing Approved "Hi Guys! looks good so far! keep up the good work. I worked on HoMM 3 and 4 creating all of the skill and spell icons and HoMM interface graphics and would be interested in possibly helping out with your great game. Let me know if you might need something that I could provide. Good Luck!" Brian Kemper New World Computing Royal Bounty HD was crafted for the lovers of old adventure RPGs like Kings Bounty (1990). You are an adventurer named Jim, just out of the island prison. How you ended up like this is unknown. You have no gold and no army. Angry Cell Guard is chasing your heels. Your first quest is get away from the maze and find a ship. But it is just a beginning of the story. Your road lies across four huge continents, inhabited by a variety of monsters. You are going to visit a desert, frozen lands, go through woods and towns, and in the finale meet your old friend, The Master. En route youll have to earn money and gather an army to face him fully equipped. Nevertheless, you will still need a helping hand from Dragons. *gorgeous, unmatched, top-class pixel art *true hardcore gameplay like back in the 90s *180 creature types in your army *long plot featuring several endings *tons of quests *well polished user interface App Store Link: We're back! https://appsto.re/us/7PR8gb.i
This is very much what the App Store description implies: a homage to the original King's Bounty (that in turn inspired the HoMM games) that plays like a full remake. The combat, hero management, world travel, graphics and underlying mechanics are nearly identical to the Palm Kingdom series/HoMM 2. But instead of battling through map-specific matches, fielding several heroes, seizing castles and adhering to a single faction, you play a lone hero that rambles about a semi-open world, recruiting units from all sorts of dens, warrens, burrows and buildings, with a continuous narrative, and long-term progression. The results is a more relaxed, less focused HoMM experience, where the player is free to stumble about the countryside, kill the furry and the crawly and the monstrous at her own leisure and develop her hero freely, without the need to fend of other heroes and constantly work to capture the holdings of the other factions (but also without the tactical satisfaction). I've never cared much for iosoftware's writing (thuogh it seems to have improved), and just like the Palm Kingdoms games, Royal Bounty is a quite bare, minimalistic experience outside the core mechanics (presentation, extra features, narrative, etc). But if you can peer past that, this is very much the King's Bounty of old, and a real HoMM-like title, and it what it sets out to do, it does very well.
A great mini-review. Thank you for taking the time to post it. I love turn-based strategy, but I'll likely pass for the same reason I've passed on all the other mobile HOMM adaptations: no random map generator. I don't enjoy campaigns, and the included skirmish maps always get stale too fast.
This looks great! It really reminds me of the time I spent playing like a mad man HoMM 2 and 3, those were the best in the series. If it plays the way it looks, I say its a keeper for me. Great work, keep it up!
The IAPs are gold. You don't have to use them or to know they exist at all, to complete the game. Some... inexperienced players, however, complained about the difficulty when attacking random paladins with peasants. The IAPs are for those users.
What (if any) are the differences between this and the older iPhone version you guys used to have? Thanks in advance.
Thanks for reading it, and potentially letting it influence yer purchases And yeah, and a random map generator wouldn't even have a natural place in Royal Bounty, even had iosoftware finally adressed that common request, as the game is solely a contiguous narrative experience, with no matches to win but the eventual end of the story. All the more reason for you not to go fer it if you are looking for random maps and matches, I'd say.
I played this for about 30 minutes last night before bed and really enjoyed it. I can't wait to play it more tonight. I'm really digging the graphics. The gameplay thus far feels like HoMM with similar battles. I can't wait to play some more tonight. I can at least confirm that the ui and graphics look beautiful.
Yeah it definitely felt more streamlined and linear. I'm not familiar with the source material I guess.
A bit off topic, but wandering if iosoftware ever considered a port/remake of New World Computings 2nd iteration of their Kings-Bounty-style games: Hammer of the Gods. It released right before the first HoMM, themed around Norse mythos; like an unrefined HoMM, but with Vikings, really unique and fun.