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Let Them Come - bringing back the brutality of the 90s!

10-12-2015, 11:15 AM
Joined: Oct 2015
Location: Vancouver
Posts: 15
Let Them Come - bringing back the brutality of the 90s!

Let Them Come is a machine gun sequence turned into a game. You are the last remaining survivor of a mission gone sour, but you're not going out without putting up a good fight! Battle it out against an unrelenting horde of creatures and uncover what drives them along the way.

- Item customisation - Upgrade and customize your arsenal as you find new items
- Dynamic lighting - Use firepower as a lightsource
- Boombox - Collect mixtapes and rock to the music of your choice
- Boss battles - Bring down the level boss to advance
- Leaderboards - Fight your way to the top, see how you fare against your friends

Game website:

Latest news:

Coming in early 2016.

All comments, questions, suggestions welcome!

Last edited by KlemenL; 10-14-2015 at 10:25 AM. Reason: title edit
10-12-2015, 12:33 PM
Joined: Mar 2010
Location: England
Posts: 314
Oh hell yes!!!!

It's going to be a long wait though.

10-12-2015, 12:36 PM
Joined: Mar 2015
Location: Coquitlam BC
Posts: 115
This looks amazing. Can't wait for this to come out.

Working on DARTHY
Games currently playing - Parallels, TF2, Fifa16, They Bleed Pixels, Broforce, Goblin Sword, Electronic Super Joy, BF4, Super Meat Boy,
10-12-2015, 03:11 PM
Joined: Oct 2015
Location: Vancouver
Posts: 15
Thanks guys, hopefully shouldn't be too long into 2016

One of the many enemies you'll come across, The Host. This parasite can snatch any body it finds and use it as a vessel.

10-12-2015, 08:04 PM
I like the attitude, I'll be looking forward to this one. Very fluid animation, it's hard to tell, but it looks like the characters could be 2D rendered, low count polygon models like those from the old Black Isle Studio Days! Looking real good.
10-13-2015, 12:17 AM
Joined: May 2012
Posts: 14
10-13-2015, 01:07 AM
wow, i like how you've managed to give such an atmosphere to the simple shooter concept. The lighting from the bullets and it's reflection off the enemies and background is spectacular. You probably just haven't added voices yet, but I kinda like how the guy doesn't say anything in the trailer, just gives a knowing look. Does the guy have a name?
10-13-2015, 10:44 AM
Joined: Oct 2015
Location: Vancouver
Posts: 15
@Vellrath Thanks! Good eye, that's definitely part of the process. I make very primitive models for creatures which I then render out unfiltered at a low res. This helps speed up the animation process and also helps a lot with the normal pass I need for lighting. After that there's a lot of re-shaping/polish and coloring that needs to be done by hand as you can imagine I'm sure.

@Modjular Thanks man! Yeah, that's the aim with the game really, I choose a simple concept (my first solo game) but I'm working hard to make it fun, relatively deep and immersive. I'm undecided on the guy's name and I'm currently testing some voice acting. I might make him shout out a taunt or an excited "hell yeah!" when you pull off a nice combo.

To give you a better idea about what to expect with music & story:

- Like items, you'll collect new mixtapes as you play the game. Each will contain a couple of new tracks that get added to your collection. You'll then be able to create custom playlist and kill stuff to the soundtrack of your choice. I'm collaborating with talented artists to make sure this is great!

- You'll also collect audio logs which will give you bits of backstory about where you are and what's happening.
10-13-2015, 12:15 PM
Joined: Sep 2014
Location: Montreal, Canada
Posts: 112
Looks fun man, keep going !


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10-13-2015, 01:34 PM
Joined: Oct 2015
Posts: 11
Game looks great. I like the idea of mix-tape collecting! What type music are you thinking? 90's action-film-rock?