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Blocky Farm - a voxel mobile farm manager

10-14-2015, 04:23 PM
#1
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Blocky Farm - a voxel mobile farm manager

Hey everyone! Welcome to our first devlog! Firstly, I want to mention that we’ll be posting news here twice a week: every Wednesday & Saturday, so keep an eye out! With some gameplay GIFs out yet, we felt it was important to talk about the current state of our game, so here we are.

What is Blocky Farm?
Blocky Farm is a mobile farm manager with a strong focus on animal care. The game is being developed by Jet Toast. It will be released on iOS devices in Q1 2017.

Who are Jet Toast?
We are a Polish duo of game developers with a specific sense of humour. Some months ago we quitted our day-jobs and started developing Blocky Farm in September 2015. We have an experience in making mobile games and apps for other companies. We put everything on the one card and we want to create the first joint mobile game for our savings so wish us a luck!

Technical
* Unity3D & Visual Studio
* MagicaVoxel for 3D models
* Jira for task management
* Crucible for code review
* Scrum methodology to keep neverending progress


In-game screenshot


Actual screenshots
Orchard


Fields


Pet interaction panel


Farm visitors


Waterfall & watermill


Some decorations



Updating
We are going to update this devlog 2 times per week: on Wednesday and Saturday so we hope you will follow us!
Update #0 - Development start
Update #1 - Production queue and removing obstacles
Update #2 - Magical fountains and animal feeding & healing system
Update #3 - Animal camera focus, treasure chests and game state serialization
Update #4 - Animal gadgets, fruit orchards and daily rewards
Update #5 - Playing with animals (warning: awesomeness), achievements and more
Update #6 - Wheat field rebuilt, product orders and delivery truck
Update #7 - Building extensions, decorations and wheel of fortune
Update #8 - Daily quests, watering system, changing animal names & bonus gifs
Update #9 - Mine, tool factory, gifts and refactoring
Update #10 - Treasure chests and first renders!
Update #11 - Game parameters, rebuilt shop & products collection HUD animation
Update #12 - Loading screen, shaking trees, moving decorations and buildings
Update #13 - Tractor prototype, buildings construction process and renders
Update #14 - Bridge, farm gate, global events and animal buildings models!
Update #15 - Tractor improved, new pet - the Cat!
Update #16 - Pathfinding, medicines production, camera focus & first animation
Update #17 - Polishing: animals reacts to noise, gets flattened and others
Update #18 - Disco mode, pet houses and stroking animals
Update #19 - Totally new game scene, totally new graphics!
Update #20 - Animals selfies, dog chasing a cat and bonus
Update #21 - Destroy stones and cutting tree animations with animal response
Update #22 - Animal gadgets
Update #23 - New animals and new animations!
Update #24 - Wild animals and train station
Update #25 - First UI preview
Update #26 - BIG CHANGE - slots removed
Update #27 - Advanced pet care and building effects
Update #28 - Environment details - river
Update #29 - Train, new animal animations and bonus!
Update #30 - Official Blocky Farm logo!
Update #31 - Digital Dragons conference summary
Update #32 - New tractor steering system, watering trees, river interactions & new cat!
Update #33 - WE ARE BACK!
Update #34 - Farm Visitors & Quests!
Update #35 - Screenshots!

Links
Twitter | Tumblr | Facebook

---
Thank you for taking the time to read this first post! I look forward to hearing from you all.
Best, Tobiasz from Jet Toast team.

Last edited by sortris; 10-28-2016 at 02:31 PM. Reason: Added Devlog Update #35 link
10-15-2015, 02:25 AM
#2
I'll follow this topic, looks nice :-) waiting for a tractor model :-D

10-15-2015, 01:37 PM
#3
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Quote:
Originally Posted by applicattura View Post
I'll follow this topic, looks nice :-) waiting for a tractor model :-D
Thanks! Tractor model surely will be! Around next month I suppose. Keep updating!
10-17-2015, 07:37 AM
#4
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Update #1 - Production queue and removing obstacles

Hi there!
We have an another update for you. From Wednesday (14.10.15) to Saturday (17.10.15) we did:

Production queue
In the building info panel there are two scrollable lists. The first covers the available recipes, the second shows current queue state. After production is ready, product is instantiated near the building.




Removing obstacles
There are some obstacles on the map that will block building construction on the slots. Of course obstacles are removable for some amount of money. Should we add some tools instead of money? What do you think? In our opinion it will complicate a gameplay.




We are on GIC now!
We are on Game Industry Conference which is taking place in Poland, Poznań. This is such a great event connected with Poznań Game Arena. A lot of knowledge and inspirations we gather!



Full album is here


Business cards
We have a totally new business cards too. How do you like it?




I hope you enjoyed this update. See you on Wednesday.

Last edited by sortris; 10-17-2015 at 07:38 AM. Reason: text formatting
10-21-2015, 10:57 AM
#5
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Update #2 - Magical fountains and animal feeding & healing system

Hello! We're back in work after Game Industry Conference.
From the last Saturday (17.10.15) to Wednesday (21.10.15) we did:

Animal feeding and healing system
Animals can become ill and hungry. To heal them, you simply apply medicines. To feed them, you have to produce food first. For now animal illness is marked by a big, red capsule ;-)



Magical fountains
Player will be able to unlock one of three magical fountains as a reward/special building. It will help to develop playerís farm faster. There will be a three different fountains:

Fountain of Luck - It will give huge amount of coins every 12 hours.




Fountain of Wealth - It will give very small amount of gems every 24 hours.



Fountain of Experience - It will give small amount of experienve every 24 hours.



Some tests



Final version (still on mocked models)



We hope you will like this update. See you this Saturday!

Links
Twitter | Tumblr | Facebook
10-22-2015, 05:58 AM
#6
I like how the dog looks like :-D I would even give him some snacks :-) Waiting for more.
10-24-2015, 12:51 PM
#7
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Update #3 - Animal camera focus, treasure chests and game state serialization

Hello!
Here is a Devlog Update #3. We are happy to show you three new Blocky Farm features!

Animal camera focus
When you tap on an animal, camera will simply focus on it. Then the animal will be happy that we care about it. Simply as that. We want to implement more animal animations in the future. For now you can see also info panel which will allow you to heal, feed or having fun with your pet.




Treasure chest
There will be a treasure chests on the map. Where will they come from? From the sky, like in the Worms game!
It will appear very rarely and will contain powerful items. From the common items set (for example: bacon, wheat, wool) to the powerful ones (for example: experience, gems and animal wearable gadgets).








Saving state of the world
We had a lot of problems with our game state serialization. We have to save buildings with its state, animals with its state and every production/construction controller. To implement this feature we used EasySave2 plugin which is a quite good tool (not perfect but good).




That is all for today.
Follow us to be up to date. We have a lot of crazy ideas to implement in our Blocky Farm game. Stay tuned!

Our dog is a very lucky guy ^^

Links
Twitter | Tumblr | Facebook
10-24-2015, 12:55 PM
#8
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Quote:
Originally Posted by applicattura View Post
I like how the dog looks like :-D I would even give him some snacks :-) Waiting for more.
What will you say now?
The dog was almost killed by the treasure chest in the last gif!

Last edited by sortris; 10-25-2015 at 12:12 PM.
10-25-2015, 03:27 AM
#9
I almost had a heart attack poor dog
10-28-2015, 01:29 PM
#10
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Update #4 - Animal gadgets, fruit orchards and daily rewards

Hello again!
Last days (24.10.15) to Wednesday (28.10.15) were interesting in terms of new features. So letís go!

Animal Gadgets
This is one of our favourites features in the game. There will be a ton of wearable gadgets for animals, from glasses, hats to whole skin sets. Every item will increase animal's level of happiness and of course make it look awesome!

Here you have some pics:









Fruit Orchards
One of the production buildings in the game will be orchards. Orchard is a small set of fruit trees that simply produces fruits. Player will be able to upgrade orchard and consequently increase yields.



Daily rewards
The player will be rewarded for a regular returning to the game. Rewards are be organised in a 5 days cycle. It will of course worth more with each day but the amount of wealth is dependent on the farm happiness level. 5th day user will get a big treasure chest.


We hope you will like this devlog update!
Cheers! See you this Saturday.

Links
Twitter | Tumblr | Facebook