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App description: Ever wanted to run your own military corporation? A team of battle-hardened mercenaries with big guns is what you need then! Challenge your tactical skills in a new stunning sci-fi strategy game: dominate your rivals in global PvP action and wipe the alien threat off the face of the Earth.
The future of humanity is in your hands, commander!

*** IMPORTANT: X-Mercs requires iPad 3 (or newer), iPhone 5 (or newer). Network connection required when first playing the game.

Experience full-scale turn-based tactical combat and deep strategic gameplay on your mobile device for free!
Enjoy amazing 3D visuals, various enemies, and detailed battlefields.
Supply your elite soldiers with tons of equipment: hi-tech armor, deadly weapons, implants, and gadgets.
Upgrade your base and research alien technologies to gain access to advanced warfare.
Multiplayer: attack and destroy rival players from across the globe in online PvP raids to get their resources!
Found a syndicate and join the total war across the huge sci-fi world.
Play anywhere, anytime, and even offline to stop the alien invasion in an epic campaign.

"an't wait to download it."

"It is fun. In fact it's a lot of fun. And wonderfully tense as well."
Pocket Gamer

"Game Insight might just be making the best mobile game in the genre."

Stay tuned for more on our website: www.x-mercs.com
Like us on Facebook: www.facebook.com/XMercs
Read the latest news on Twitter: www.twitter.com/XMercs
Follow us on Instagram: www.instagram.com/XMercs

metalcasket's comments:


Game Insight
Genres: Games Action Strategy

Take command of your own military corporation in X-Mercs, a tactical turn-based strategy game. Assemble a team of battle-hardened specialist mercs, build up your base of operations, grab resources from your rivals in PvP raids, and wipe the alien threat from the face of the Earth. The fate of humanity depends on you, commander!

- Experience engrossing turn-based tactical combat and deep strategic gameplay
- Enjoy eye-popping 3D graphics and special effects
- Witness the unfolding story of a global alien invasion
- Build, train and command a team of elite mercs
- Research and deploy advanced weaponry based on alien technology
- Manage and build out your strategic base of operations
- Raid other players' bases for resources in PvP
- Battle across a huge variety of sci-fi environments
- Play anywhere, anytime with offline mode

***NOTE: Compatible with iPad 3+ and iPad Mini 2+. iPhone 5 or higher required. WILL NOT RUN ON EARLIER DEVICES. Network connection required when first playing the game.

Stay tuned for more on our website: http://www.x-mercs.com/
Read the latest news on Twitter: https://twitter.com/XMercs
Like us on Facebook: https://www.facebook.com/XMercs
Follow us on Instagram:http://instagram.com/XMercs/

Supported Devices:
  • iPhone4
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 7.0

Download Size: 1.1GB

10-16-2015, 04:12 PM
Downloading it now. Look forward to playing it.

10-16-2015, 04:14 PM
Joined: Jan 2015
Posts: 1,616

For the guys, action at: 6:04
10-16-2015, 07:21 PM
Joined: Apr 2011
Posts: 2,067
Originally Posted by touchy85 View Post
YouTube: video

For the guys, action at: 6:04
Welp, that's pathetic. Not going to bother with this garbage.
10-16-2015, 07:49 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,657
What are the freemium elements? Timers?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-16-2015, 09:31 PM
Joined: May 2012
Posts: 4,009
Looking forward to trying it on the weekend instead of shouting at Vainglory all weekend for a change. All of the feedback I've seen so far has been pretty positive and I've been watching it a little waiting for the softlaunch to spread.
10-16-2015, 09:41 PM
I played it and I hated it. Small map size, timers everywhere... it makes the game so restrictive. If u are an xcom fan u will be hugely disappointed. If u are new to the genre then play this for 15 minutes, delete it then buy xcom. This game is such a pathetic excuse rip off

Last edited by Orpheus; 10-16-2015 at 09:44 PM.
10-16-2015, 10:18 PM
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,270
A quick primer on how X-Mercs compare and relate to its premium ancestor (with the stern disclaimer that any of this stuff might have changed since beta, though I doubt much of it has. I might actually download the Canadian soft-launch to double-check my info below, and return with updated impressions):

Basebuilding is decidedly freemium-city-micro(non)management-clashoftinyhappytowerstreetclans in nature, with lesser XCOM-like elements. Expect none of XCOM's depth of strategy in this gameplay element. Expect very little strategy at all, what with every element available or speed up-able as IAP, but do expect timers (see below).

R&D might be a bit streamlined, but I do seem to recall that there is still quite a complex research tree to explore (though since many unlocks are very incremental, the final number of stuff you can make and put to good use seems a good bit smaller than XCOM still). And with a humble offering, the gods of modern anti-alien warfare can be petitioned to speed up both research and production of stuff. Hey, it's not every day you can throw a digital grenade that actually costs you a few real cents!

Combat is XCOM lite, with no elevation (all battles take place on a level plane), much smaller and quicker maps, and the resulting less advanced cover rules, simplified line of sight and targeting mechanics and simplified movement mechanics.

You rarely, if ever, get XCOM's finicky, interesting or surprising shot angles and highly vulnerable/absolutely tactically awesome positions, since most locations and rooms are very square, open, symmetrical, simple and predictable in design. No picking off jumping slendermen jacks through broken wall segments or cyber-leg-navigating to that perfect sniper position two stories up, no surprising lucky overwatch shots (with the simple map design, you'll basically always know if an enemy might move into range), and very little to alter the flow of battle or create the unexpected, exciting, tactically demanding or emotionally motivating.

Likewise, enemy behaviour is not as sly or tactical, enemy variety is lower, and the greatly simplified maps lead to even less opportunity for the enemy to outsmart, overwhelm or counter you. Once you've grasped the basic mechanics and strategy, battles against the AI mostly come down to whether you've the soldier stats/have progressed far enough to overcome the preset power of the opposition.

(They do sometimes spawn out of thin air if the mission script calls for it, those sly freemium aliens, possibly to make up for their lack of strategic smarts.)

(PvP is where it's at. If you are and your opponent are are both at rougly the same at. And neither feels the need to go orbital on the other's ass. In which case IAP is where it's at. See next paragraph.)

I do think there is a similar number of abilities as XCOM to help influence the course of combat, but most likely a smaller number of consumables and other equipment that has an impact. But on the other hand, you can pay real cash to unleash orbital strikes for easy victories. Because we're all about that base and no combat trouble.

Character development is, surprisingly, actually more open-ended, flexible and partially more in-depth than XCOM (at least without Enemy Within's psionics and mechs), with several progression paths for each class.

The lore... is. Just barely.

Oh, and there is also plenty of clumsy, forced, embarrassing, immersion-breaking sexism.

The third coming (out of four) of XCOM this is not. It shares superficial plumage, but the dna is eras apart.

But you know what? If yer looking for a freemium, casual, endless XCOM experience, or have exhausted XCOM and all other sophisticated TBS titles for iOS, X-Mercs has you covered. It is probably the most skill-based freemium base builder around next to Space Miner Wars. And I'll be fudged if I didn't actually have a bit of fun with it. Considering the cataclysmic calamity of criticism above and below, that is a VERY good indication of some sort of abstract, permeating quality.

That is, if you can stomach the demeaning, immersion-murdering, narration-stomping portrayals of the female advisors.

Originally Posted by Exact-Psience View Post
What are the freemium elements? Timers?
Basebuilding is blessed with the usual delightful timers on building construction and resource collection.

There are also timers on research and equipment production, just like XCOM, but unlike XCOM, you can't speed up time, what with this being online and social and all those newfangled whatchmacallem.

Lastly, your soldiers require time to heal between fights (every fight in which they take even slight damage). Back in beta, these timers ran between 5 minutes and an hour, approx. You'll eventually have a second and more separate fighting teams, I s'pose, but I never got there in beta, and if you do, you'll be splitting resources, time and hairs to keep them all up to snuff.

So yeah... lotsa timers.

Plus I seem to recall that there are other applications for all that cash you've earned just to expend on a watered-down version of a highly complex and qualitative game (that you can buy for a premium price and enjoy in a balanced and polished fashion) that you've never would have considered had you not played the premium original until you knew every nook, cranny and alien granny. Can't quite remember what they are right now, though, so don't quote me on that or accept this part of the analysis blindly, though.

HOWEVER, it does seem like there are no absolute paywalls (everything can be earned in game), and there is quite a complex resource system that I don't think can be bypassed entirely with IAP.

But there are quite a few timers. Lots of them, even.

Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 10-16-2015 at 10:51 PM.
10-16-2015, 10:21 PM
Joined: Aug 2013
Posts: 1,937
Originally Posted by Exact-Psience View Post
What are the freemium elements? Timers?
Yeah; they're not too bad, but the main problem in the beta for me was the lack of strategy on maps. Combat is waaaaay too straight forward, and everything feels generic. In XCOM, when you kill something there is an impact to it, you can feel it. That is non-existitant here, combat feels like paint by the numbers.

Who knows, you might like it, and it'll probably receive regular updates, but to me this was always for people who don't want to pay for the real thing.
10-16-2015, 10:22 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,657
Thank you Orpheus and Ayjona for saving me time and bandwidth. Really appreciate the impressions!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword