Long Answer: Software is just a tool for art creation. It is meaningless if we don't know how you are getting the art into your game or how it will be animated. I can't really point you in the right direction since I don't know what Engine (if any) you use, whether the game is 2D or 3D etc.
For a Paper Plane though I think you could get away with using a static mesh and just moving it in code/script to tilt it around and stuff. Again though, I have no idea how your game runs so I can't really offer advice on it.