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City Lines - Solve puzzles, build cities

10-28-2015, 08:53 AM
#1
City Lines - Solve puzzles, build cities

Hi everybody. What's up?

I'm excited to introduce our upcoming game called City Lines.
Website: http://citylines-game.com

This is a twist on Number Link / Flow Free gameplay: after you successfully solve a puzzle, the game will build a city according to what you have drawn on the puzzle board!
There are about 1000 levels with a variety of difficulties (from "kid" mode to brain teaser ones), and more levels will even be added frequently in future releases.

The game is expected to be available in a few weeks. I'm looking forward to know what you think about it. Thanks in advance!

Some screenshots below:

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10-31-2015, 07:18 AM
#3
Joined: Oct 2015
Posts: 20
Is'nt Flow ?
10-31-2015, 10:58 PM
#4
Hi @TadipmanDJ8
As I described in the first post, it's a twist on the Number Link puzzle rule (and Flow Free (tm) game is one of the most well-known variations). By "twist" I mean we try to add something new to the core puzzle rule such as: building cities with nice visuals, and in the future we'll possibly add multiplayer mode too. I hope this will make the game appealing to players who love puzzle games and want to try something new in this similar genre. Cheers
11-03-2015, 11:45 AM
#5
Joined: Sep 2009
Location: Reno, NV
Posts: 171
Give it up! There's already way too many of those types of games. You are way late to the party.
11-04-2015, 10:55 AM
#7
Joined: Jan 2014
Location: Eastern usa
Posts: 46
I actually think this looks pretty interesting.....my main issue with these line type puzzles ( usually ) is they are usually simplistic ....
Most puzzle lovers I know like a challenge so the bigger more complex you can make these the better for me
11-04-2015, 11:11 AM
#8
Don't listen and try to finish your game :-) It looks nice and fun as a puzzle game :-)
11-10-2015, 01:33 AM
#9
Thanks @Beth and @applicattura

@Beth: I understand the limitation of such kind of line puzzles regarding the difficulty level, although from 10x10 and above I think it's going to get complicated and interesting to solve already. And if it still doesn't satisfy you, the game will have a multiplayer mode where you can compete with other players ( the details of the multiplayer design is pretty interesting, I hope it will surprise you )

We will release the Android by the end of this week then start working on iOS version. The reason is that working on Android first is more comfortable for iteration (both during development and releases). As we use Unity, support for iOS should be pretty simple.

Cheers.