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iPhone: Ready, Aim, Fish - An intense arcade fishing game. Harpoon insanely weird fish.

11-02-2015, 07:40 PM
Joined: Oct 2015
Location: Melbourne, Australia
Posts: 4
Ready, Aim, Fish - An intense arcade fishing game. Harpoon insanely weird fish.

Ready, Aim, Fish - Hunt for weird and wonderful fish using a computerized harpoon gun in this intense, side-on arcade fishing game. Use accuracy to catch fish, use speed to reel them in.

Hi Touch Arcade community! My team, Floor Boy Games, and I are releasing our first game, Ready, Aim, Fish to the iPhone on the 18th of November.

A little about the game:
Ready, Aim, Fish is an intense arcade fishing game for the iPhone where you hunt for bizarre fish using a computerized harpoon gun. Aim carefully to catch multiple fish in a side on lake view. Reel your catch in by quickly swiping the command prompts of your computerised harpoon gun. Earn fame and gold as you explore, catch and sell your fish in the rugged lakes of Shiverpine Mountain.

Features of Ready, Aim, Fish:
- 45 insanely weird and wonderful fish that all have a set of randomly created fins, tails and flair. All varying in value!
- Upgrades for your harpoon gun, sonar and boat!
- Awesome old school pixel art style!
- 4 Different lakes that have rare and unique fish
- Addictive and simple aiming, shooting and reeling gameplay!
- Chill and groovy soundtrack!

Why we made this game:
We decided to create a game that will have a lot of design challenges to overcome. Fishing games have a lot of flawed design traps as they attempt to capture real life fishing. They seem to follow this pattern: "Cast fishing line, wait, see a generic looking fish, wait, doesn’t take bait, wait, tug line, wait, takes the bait randomly, reel in by holding joystick in opposite direction of the fish” They just seem to be boring and too random.

How our game is different:
- Make it side on so you can see and choose what fish you want to catch, not randomly catch fish
- Us a harpoon gun instead of a rod so you don’t have to wait for fish to take bait
- Make the fish extremely interesting so it's satisfying to catch them
- Design a reeling system that isn’t dependant on random fish movement
- Make it fast pace so there is no waiting around

About us:
Floor Boy Games is an Indie development team from Melbourne, Australia.

Director, Background Art, Game - Ben Harmon
Programming, Game - Ryan Commins
Character Animation/Art, Sound Design, Game - Damian La Fauci
Music - Eden Altman

For a copy of the game email: floorboygames@gmail.com
Press kit: http://www.readyaimfish.com/press-kit/

Last edited by Floor Boy; 11-17-2015 at 05:17 PM.
11-02-2015, 10:09 PM
Joined: Apr 2010
Location: California, USA
Posts: 4,946
Okay, you got my attention! Just might be onto something here! I'll happily check this out soon as it becomes available!

11-03-2015, 02:51 AM
Joined: Oct 2015
Location: Melbourne, Australia
Posts: 4
11-03-2015, 12:19 PM
Looks pretty awesome. I'm in.

Playing: Match Land, Drift It!, Fez, Shadow Fight 3, Gorogoa
11-03-2015, 01:25 PM
Joined: Jan 2015
Location: Liberty city
Posts: 3,588
Sent an email and a private message yesterday no replies back
11-03-2015, 03:28 PM
Joined: Nov 2015
Posts: 12
Looks great but how do you play? You throw the harpoon by pulling it back and aiming at a fish? And then you try to imitate the different gestures on top of the screen?
11-03-2015, 06:56 PM
Joined: Oct 2015
Location: Melbourne, Australia
Posts: 4
Thanks! Holding your finger on the screen is where the harpoon will end up. Letting go releases it. To reel the fish in you swipe in the direction of the command prompts made by the computerized harpoon gun. If you swipe the wrong direction to many times the line will snap. Swiping the correct inputs means you will catch the fish!