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DON'T SINK save cartoon submarines [line-drawing game]

11-03-2015, 04:12 PM
#1
Joined: Sep 2015
Posts: 116
DON'T SINK save cartoon submarines [line-drawing game]

Hello all,

It is a pleasure to start my first devlog among so many great game developers. During my free time I am trying to create a game based on my favourite mobile titles. I was always addicted to line-drawing games, harbor master, flight control or air control are my favourite ones. One day after beating my records in games listed above, I thought it would be great to create a game based on submarines. This is how DON'T SINK game idea started

DON'T SINK is a line drawing-game where you control submarines not to hit each other. The graphic is in a cartoon, caricatural style. One of the feature is that the submarine can be partly abovewater and completely underwater. This feature can be activated if a player tap a sprite double times. Underwater submarine can pass by abovewater submarine, you can see the main mechaninc in a short video. Please open it in a fullscreen with hd option, because of many small details like water background, small propeller and trail behind sprites, blurred underwater sprites etc.

„If you didn't read the whole post this is not a complete gameplay, it is just how submarines behave in water! The videos are recorded with iphone 4s so there may be fps drop”


During my last sickness I managed to make almost complete menu of the game. I think that the video is much better than the words so just check the youtube link. I am adding an icon as an update (09.11.2015) under menu


I am still developing gameplay and level ideas, but I will post it with screens/videos soon. Like I mentioned I can make it only during my free time so the project will evolve slowly but it would be great to hear your opinion and get your support. I hope it would help my game to be thought by players as a good one. Thank you for visiting my thread.


Last edited by applicattura; 11-30-2015 at 10:25 AM.
11-04-2015, 11:17 AM
#2
WOW! This looks very good! Can't wait to play it.

Keep us updated about the progress.

11-04-2015, 12:02 PM
#3
Joined: Feb 2015
Location: Los Angeles, CA
Posts: 57
Looks awesome! I LOVE the menu system on the home screen with the splashing effects and everything, and the art blends together really nicely. Excited to see more footage

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11-04-2015, 03:03 PM
#4
There it goes😃
11-05-2015, 07:35 AM
#5
Joined: Mar 2015
Location: Warsaw, Poland
Posts: 111
Really good job! I love every water effect. Love the menu especially. It seems to be a nice and relaxing game
Did you think about background music to your game? Will it be calm, a little bit ambient or cheerful and fun?
11-05-2015, 03:09 PM
#6
Joined: Sep 2015
Posts: 116
Thanks for your nice words, really motivating :-)!

Quote:
Originally Posted by sortris View Post
Really good job! I love every water effect. Love the menu especially. It seems to be a nice and relaxing game
Did you think about background music to your game? Will it be calm, a little bit ambient or cheerful and fun?
The music is the last thing I will implement. Now I'm working on level layout and more types of submarines :-)
11-05-2015, 04:38 PM
#7
That does look pretty neat.. I like it Really nice colour scheme and creative menu animations. Maybe there could a little more difference between the submerged/surfaced subs....I guess that is also apart of the difficulty..so tweaking that might ruin the fun... =O Looking forward to hear what music/sound you add..
11-06-2015, 05:46 AM
#8
Joined: Sep 2015
Posts: 116
Thanks sfjohansson, I'm thinking about calm music but it's still a long way till I take care of music/sfx ;P

Guys in this update I would like to show you the crash between two submarines. Not only I made a cartoon crash animation, but also I added a light shockwave from both submarines. Please let me know what do you think. Cheers


11-08-2015, 12:11 PM
#9
Joined: Sep 2015
Posts: 116
Recently I have added a difference in trail effect. When the submarine is partly above water the trail is more "foamy" and when it's underwater the effect disappears. Everything can be checked in this video.

11-09-2015, 04:25 PM
#10
Joined: Sep 2015
Posts: 116
I think that now I'm uploading the most important thing in mobile gamedev. This will be ... an icon Hope you like it :-) cheers