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Dizzy Knight - Pixel art monster slayin' action coming soon!

11-04-2015, 12:01 PM
Joined: Aug 2009
Posts: 24
Dizzy Knight - Pixel art monster slayin' action coming soon!

UPDATE: Beta available now on Android!

New trailer!

Hi TouchArcade folks,

I'm excited to show you guys a game I've been working on for a while, called Dizzy Knight!

Dizzy Knight is a fast action fantasy monster-slaying romp. It's got a ton of monsters to fight across four distinct environments, as well as multiple weapons, player abilities, power-up items, objects to smash, traps to avoid, and huge boss monsters! I've got support for virtual dpad, tilt, and iOS controllers.

The gameplay of DK has similarities to Slayin', where the goal is to hit enemies with your weapon and keep enemies from hitting your body. Your character spins like a top with their weapon extended, and you've got to maneuver close enough to hit enemies without touching them. Here's a gif of one of the early levels with the Knight plowing through some slimes.

DK supports virtual dpad, tilt, and iOS controller. The gameplay gets switched up with items and player abilities. You can select an ability up front like firing a magic bolt or dropping a bomb behind you, and you can get power-up potions like a reach-extending potion or a potion to make you spin faster. Here's that one in action:

Dizzy Knight is currently 40+ levels and HARD. I really go for the throat and try to kill you in the later levels.

The game was designed and programmed by me primarily. I've been in the game industry for nearly 15 years now. I worked at Bethesda as a producer on Morrowind, Oblivion, and Fallout 3, and shipped Halo 4 at Microsoft (343 Industries). The project artist is Giuseppe Longo, an awesome guy who worked at Nitrome for a while (misbug.com). And music and sound are provided by the excellent Matt Creamer who also did the same for Slayin' as well as other projects (mattcreameraudio.com).

Here are some shots. I'm working hard to wrap this game up and get it out there soon.

Action shot of some slimes and the shop NPC:

Getting smashed by a boss:

Female knight on the Spiral Throne level, fighting high-level slimes and a magician (they fire exploding projectiles and teleport around the map):

Lastly here's the trailer. The score presentation got an upgrade as you can see in the gifs above, but other than that, this should give you a great idea of the game overall! If you are interested in helping me out with a small beta test, email gavin@megasweet.co. (Note it's .co and not .com!). Thanks!

Last edited by kathode; 01-02-2018 at 01:03 PM. Reason: Beta update
11-05-2015, 02:33 PM
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,624
Surprised there's no comments, this looks like the kind of game the TA community usually goes bananas for

Fondle me on Twitter:@JaredTA

11-05-2015, 02:34 PM
Joined: Jul 2014
Posts: 28
Looks freakin awesome
11-05-2015, 02:56 PM
Joined: Jul 2015
Posts: 1,304
Premium or f2p?
11-05-2015, 03:01 PM
Wow. Can I preorder? Just wow. I don't know what else to say. Wow. Email sent. I really can't wait for this game.


Last edited by LordShad0wz; 11-05-2015 at 03:06 PM.
11-05-2015, 03:07 PM
Looks cool, when's this out?
11-05-2015, 04:03 PM
Joined: Mar 2014
Location: Reno, NV
Posts: 850
This looks ridiculously sick! I can't wait to sink my thumbs into Dizzy Knight.
11-05-2015, 04:31 PM
Yup. Just read Carter's article and was directed here. I'm extremely excited about Dizzy Knight! Looks so crazy good. And the experienced team behind it? Just wow!

First thought when I saw the spinning knight was Links charged up sword attack from ALTTP =)

Last edited by Anotherkellydown; 11-05-2015 at 04:42 PM.
11-05-2015, 05:12 PM
Joined: Aug 2009
Posts: 24
Originally Posted by Repulsa View Post
Premium or f2p?
Hi Repulsa,

Dizzy Knight will be a free game, supported by ads. Still sorting the details a bit! There are a couple items to buy, mainly extra currency for the store and a premium unlock. I'm going back and forth on what the premium unlock contains but I'm trying to load it up with value. It will at least get rid of all mandatory ads if I go that route, unlock three extra abilities to start with, and a level select screen so you can start further into the experience if you want.

Abilities are things like a "magic missile" style projectile attack, and a teleport that creates an explosion where you land. You can actually see the "dash" ability in the trailer. All these abilities are available even if you don't have the premium unlock. There's a store NPC who shows up from time to time (like Slayin') and he randomly has abilities for sale. The premium unlock just allows you to start the game with those abilities. Other stuff available in the in-game store are things like weapons (each has a special function), potions like the spin potion, and some other cool stuff!

Hope that helps clear things up!
11-05-2015, 05:17 PM
Joined: Aug 2009
Posts: 24
Originally Posted by rezn View Post
This looks ridiculously sick! I can't wait to sink my thumbs into Dizzy Knight.
Hi rezn,
The game is feature complete. I'm fixing up a few bugs I know about and hoping to get this out to testers to make sure it works on all intended devices. I only have a couple phones and ipads to test on myself. I would like to have it out soon, but I'm weighing just putting it out there or getting help from a publisher to push it a bit. I'm only one guy and the actual marketing of an app is a little beyond me! I was really surprised when I saw it on TA today. Long story short, I hope to know more by the end of the month!