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App description: You are a space cowboy. Face your nemesis in a cosmic shootout. Use your understanding of space physics to succeed in this fast paced local multiplayer game.

- Local Multiplayer (Single player mode is coming soon)
- Different Worlds
- Awesome Sound Effects
- No Mercy!

Boardumb's comments:
Haven't tried it yet but I love same device multiplayer games and I like the idea of gravity playing a role in the direction of your shots.

11-10-2015, 05:47 AM
Joined: Oct 2014
Location: Berlin
Posts: 3
Did you try it by now? I am one of the developers and we are curious to know how people like it. Besides we are already working on an update and apriciate any feedback and suggestions.

11-10-2015, 09:36 AM
Joined: Dec 2009
Posts: 158
This is right up my street. I love same device multiplayer. A few suggestions:

- be able to turn the blood off. I know there's not much but my 5 year would love this game
- power ups! Shoot them to get them!
- 2v2 multiplayer. After a number of rounds the score is totalled up and the winner team splits the rewards/score or they could betray each other and have a shoot off themselves? Especially if one has done all the killing!
11-10-2015, 01:35 PM
Joined: Feb 2015
Location: Germany
Posts: 1,570
Downloading now!
Nice pixels & cool trailer!
I will play it with a friend later.
Good luck & all the best from Cologne.
11-10-2015, 01:50 PM
Four corner shootout with four players could be crazy fun.
11-10-2015, 04:51 PM
Joined: Aug 2013
Posts: 1,937
How do iPad only games keep ending up in the universal area? I keep getting my hopes up.
11-10-2015, 05:32 PM
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,571
Originally Posted by Based Xatu View Post
How do iPad only games keep ending up in the universal area? I keep getting my hopes up.
Hmmm, do you have any more details about this? This thread is labeled as iPad only and does not show up for me in the Universal forum here: http://forums.toucharcade.com/forumd...sal&order=desc

Fondle me on Twitter:@JaredTA
11-13-2015, 03:57 PM
Now that I've had a chance to play this with my daughter, I have a few questions and suggestions.

First questions.

Are we supposed posed to be able to shoot simultaneously? Because we can't. But there also isn't a turn order that's enforced. So we made it a house rule that the loser of the last round gets to shoot first.

When dragging out your line for your shot, does it have any effect on velocity? If it does, that would be weird, unless we were using muskets or cannons where it would imply variable gunpowder loads. With pistols, the velocity should be set (more on this later).

("Hit the wrong button" edit)

Speaking of drawing out the line, I was trying to see if making the line longer did have an effect on the velocity, so I made it real long and when I crossed the screen's halfway point, a line leapt out from my daughter's gun, but mine didn't fire at that point. Dragging my finger around dragged both lines, and lifting it fired the guns. This behavior made me think that it is meant for us to both be shooting at the same time, but for whatever reason it isn't working.

Now suggestions.

I like the idea of power ups, or even the option to pick a gun/ammo type before a duel. Like a bullets that can pass through the first rock it encounters after it fires; heavy ammo that is effected less by the gravity; scattershot that fires two or three bullets at once on slightly different paths; etc. They also wouldn't have to be every bullet. Maybe they would be every one out of three or four bullets in your clip.

I like how the rocks bob a bit, slightly changing the gravitational pull. Had you tried free floating rocks that would be set in motion when bullets hit them?

Last edited by Collin; 11-13-2015 at 04:10 PM.