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App description: Tales of a Viking: Episode One is a small-scale turn-based strategy game with rpg elements.
- Tactical battles where every move decision counts.
- Strategy choices when leveling up your heroes.
- Random loot from chests and randomly generated levels provides rich replayability.
- Up to three constant party members under your control.
- Some vicious bosses to fight with. Teamwork is advised!
- Global scoreboard.
11-16-2015, 12:44 AM
Joined: Feb 2010
Posts: 641
I just picked this up yesterday and have been playing it a lot.
Level 13 is the best I have reached so far and I am really enjoying it.
I can't believe I only paid just over a dollar Canadian for this little gem.
It reminds me of Hoplite , but I like this one better and you can play with
a party of two players a little later into the game.


11-16-2015, 03:55 AM
Joined: Feb 2010
Posts: 641
I made it to level 17 of the tower where I believe the final battle played out.
Even with three in my party, I got creamed.

Next time, if I get the spear pickup and the one that returns all axes to the warriors, I
may be able to take the Boss down.

Great game!
11-16-2015, 08:25 AM
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 1,114
Do you have to start over when you die?
11-16-2015, 08:34 AM
Omigod this looks phenomenal.

So let me get this straight: this is a roguelike similar to Hoplite only there's Vikings, loot, experience points a party instead of one guy and and.... am I missing anything?
11-16-2015, 01:14 PM
Since I bought it, impressions!


-Attention to detail: the game takes place in a tower and so when you pan the screen around to look at the "level" you're currently on, you can see "down" to the tower below where you're currently at.
-Clean, beautiful 2D graphics with good attention to detail in terms of not just the drawing but how elements are animated.
-The music and sound so far is of a high quality and very immersive. This is a dungeony type game and the music makes me feel oppressed, but determined to press on.
-It's very much like Hoplite, i.e. one method of attack is moving near to or past an enemy or enemies, which triggers an attack. You can throw your axe, leap attack, at the end of each level you can choose a perk or other reward. These mechanics are fun in Hoplite and they're fun here too.
-...as derivative as it can be, there are enough new elements to make it more than Hoplite. You have an inventory of carried items like healing potions, for example. There are chests and breakable barrels.


-The translation is terrible. The developers are Russian, so prepare for some broken English, although in some spots the English is solid, so maybe a translator was brought in partway through the process and an update will already have a fix for this incorporated.
-The visuals are a little too aliased, which is more of a technical visual problem than an art direction issue. Again, the game is stylistically very good, but it just a bit lacking in crispness.
-The map should start out a bit more zoomed in to where your characters start. The player can zoom out and survey the field once the level starts, IMHO.
-It's very much like Hoplite, i.e. so some elements of the game will not be very novel, and in fact it will feel kind of cloney at times. It doesn't bother me as much because I'm down for more Hoplite right now and it's nice to see the concept expanded upon.

I've only been playing for a half hour so far. I'll post back to the thread more later as I get more into it. I'm looking forward to getting party members and encountering bosses.


Couple of quick hits:

1) A button appears when you clear a floor that you can use to automatically leave the level instead of having to move your character to the stairs manually.
2) There is no swipe movement like there is in Hoplite. I think I miss this, now that I've played one of these games without it, especially since tapping the right hex on a smartphone with normal sized fingers appears to be occasionally challenging.

Last edited by IOSgamer1980; 11-16-2015 at 01:24 PM.
11-16-2015, 01:20 PM
Joined: Feb 2010
Posts: 641
If you die you must start over. Honestly I don't mind as this game is so good I want to get back in there
and give it another go.

When you complete a tower level , you get to choose one of the following , heal yourself , upgrade the number of health hearts
you have, upgrade the distance you can throw your axe or bash things with shield , upgrade how far you can jump over tiles ,
Increase how many things you can carry in inventory that all characters share and much more.

Each character has different abilities. The second Viking can't jump but his shield bash will do an instant kill. He can also turn to stone
to avoid taking damage that turn.

The other character is super important in the latter part of the game but, I won't reveal the skills this character has so you can find
out for yourself.

You also open chests in the level and get lots of useful runes that give you the power to stun multiple enemies, take an extra turn, replenish
one health heart, return your axe to your hand and many other things.

And , for me, there is nothing I dislike about the game. Even the death animations are nicely done.
I like the art and sound effects. I understand the developer is Russian , so the Engilsh in the game could
be better, but it does not really detract from the game.

Trust me , if you love turn based games, you will love this game!


Last edited by gemineye62; 11-16-2015 at 01:39 PM.
11-16-2015, 01:53 PM
What's up with episodes? Future IAP? Just a title? I'm intrigued but not really into episodic games. I love Hoplite.....soooo.....just a dollar :-)
11-16-2015, 02:11 PM
Joined: Mar 2013
Posts: 612
waiting for sankuku to upload a gameplay video
11-16-2015, 02:28 PM
Joined: Aug 2012
Posts: 279
Looks great but is this portrait only?